Tesleen is the lead caregiver at the Inn at Journey’s Head, she cares greatly for her patients and keeps a positive attitude even though her job is a somber one. She is great friends with Alisae, and ever since the Warrior of Light’s arrival she often teases Alisae for how much she admires them. The Warrior of Light and Alisaie find Halric before the Sin Eater known as the Forgiven Dissonance. Tesleen attempts to defend him, but is stabbed by the creature. She wants Halric to live on, but succumbs to her wounds and transforms into a Sin Eater herself.
Tesleen, the Forgiven (CR 14)
AC 31, touch 19, flat-footed 20 (+10 Dex, +12 natural, +1 dodge, -2 size)
hp 232  (16d10+144)
Fort +18, Ref +20, Will +13
DR 15/evil; Immune Blind, Burn, Daze, Death Effects, Holy, Mind-affecting, Outsider traits, Paralyze, Petrify, Stop, Stun; Resist Lightning/Fire 15, Ice/Wind/Earth/Shadow/Holy/Water 10; SR 25;
Speed 40 ft.; Fly 100 ft. (average)
Melee 2 Claws +25 (2d8+7/x3), 2 Wings +24 (1d4+7)
Space 15 ft.; Reach 15 ft.
Special Attacks Exorcise, Fevered Flagellation, Scold’s Bridle, The Tickler
Str 22, Dex 30, Con 26, Int 14, Wis 22, Cha 20
Base Atk +16; CMB +25; CMD 46
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Toughness, Weapon Finesse, Weapon Focus (Claw)
Skills Acrobatics +29, Bluff +24, Climb +25, Fly +29, Knowledge (Planes) +21, Perception +25, Sense Motive +25, Stealth +21
Language Celestial, Draconic plus 2 more
SQ Improved Uncanny Dodge, Razor-sharp Claws
Once every 1d4+1 rounds as an immediate action, Tesleen will drop bright light beneath all foes within 90 feet from her. On the following round the holy light will do 6d6 points of holy damage to the target, then doing 2d6 points of holy damage for 7 rounds after in a 15-ft.-radius at the place the target was standing at. Anyone who steps in one of these holy light auras will be inflicted with the Bleed status effect unless they make a Fortitude save (DC 24) per round in them, this however only negates the Bleed status effect.
Fevered Flagellation (Ex)
The round before this Tesleen will howl really loud preparing the players for the following round. Once every 1d2+1 rounds as a full-round action, Tesleen will charge at each target really quickly preventing any attacks of opportunity during this attack. Which target she selects will be at random and who she is ends up next to at the end of the attack. Everyone within a 60 ft.-radius around her takes claw damage each but she must successfully (+25 melee attack) hit each one.
Improved Uncanny Dodge (Ex)
Along with the benefits of the uncanny dodge ability, Tesleen can no longer be flanked. This defense denies a thief the ability to sneak attack Tesleen by flanking her, unless the attacker has at least four more thief levels than Tesleen’s HD.
Razor-sharp Claws (Ex)
Due to having oversized claws and being extremely shape, Tesleen’s claws are considered two size categories larger and her critical tier is increased to x3.
Scold’s Bridle (Su)
Once every 1d4+1 rounds as a standard action, Tesleen releases a burst of holy energy. All creatures within 90 feet from him take 12d6 points of holy damage and she is healed for half of the total damage done per target. Everyone in the area of effect must make a Reflex save (DC 24) for half damage and reduces the heal by ¼ of the total damage per target.
The Tickler (Ex)
Once every 1d4+2 rounds as a full round action, Tesleen strikes down with furious divine power towards an opponent within reach. She must make a successful melee attack (+25), if she succeeds she does 12d8 points of damage (half holy/slashing).