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Skull Dragon (Kefka's Tower)The legendary dragon of poison and darkness. Unlike most dragons this one is smells of death and decay.

Skull Dragon [Kefka’s Tower] (CR 16)

XP 76,800
NE Huge Dragon (Boss, Shadow)
Init +9; Senses Dragon senses 120 ft.; Perception +30
Aura Frightful Presence (210-ft., DC 29)

DEFENSE

AC 33, touch 13, flat-footed 28 (+20 natural, +5 dex, -2 size)
hp 513 [722] (19d12+133)
mp 390
Fort +18, Ref +18, Will +21
Absorb Poison, Sap, Shadow; DR 10/magic;
Immune Ability Drain, Berserk, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrification/Statue, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie, Dragon traits, Undead traits;
SR 27;
Weakness Fire and Holy

OFFENSE

Speed 60 ft., burrow 60 ft.
Melee Bite +29 (3d8+18 plus dispel), 2 claws +29 (2d6+12), gore +29 (2d6+18), tail slap +27 (2d6+18)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Abilities Maddening Cacophony
Special Attacks Breath Weapon (50-ft. cone, 14d10 shadow damage, Reflex DC 26 half, usable every 1d4 rounds), Crush (Small creatures, DC 26, 2d8+15), Dispel (Fortitude DC 26), Will o’ the Wisp
Burst Mode Deathly Presence
Spells Known (FC CL 19th, Concentration +29)

At will (DC 20) bleed, dark orb, detect magicread magic
1st (DC 21) bone armor, dark, dread, fear
2nd (DC 22) bone shield, dark II, ghoul touch, poison, wound
3rd (DC 23) bio, dark III, darkra, dispelinfect, pain, vampiric touch
4th (DC 24) bestow curse, burning blood, contagion, dark IV, dread spikes, poisonga, woundra
5th (DC 25) biora, blood boil, darkga, drain, gloom, infectga, painga, suffocation, zombify
6th (DC 26)abyss, dead spikes II, greater contagion, greater dispel, eyebite, rasp, syphon, unwilling shield, woundga
7th (DC 27)bioga, countdown, epidemic, gloom II, infectja, mass zombify
8th (DC 28) abyss II, blackfire, black orb, dread spikes IIIdoomgreater bestow curse
9th (DC 29) bioja, death, impact, mass suffocation

STATISTICS

Str 34, Dex 20, Con 24, Int 24, Wis 26, Cha 30
Base Atk +19; CMB +33; CMD 48 (52 vs. trip)
Feats Combat Casting, Empower Spell, Extend Spell, Extra MP, Furious Spell, Improved Counterspell, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Parry Spell
Skills Acrobatics +24, Appraise +29, Bluff +32, Diplomacy +32, Intimidate +32, Knowledge (arcana, history, nature) +29, Perception +30, Spellcraft +29, Stealth +35, Survival +30, Use Magic Device +29; Racial Modifiers +8 Stealth
Languages Common, Draconic, Necril, plus 7 more
SU Undying

SPECIAL ABILITIES [phase i]

Undying (Ex)

Unlike most creature’s whose hps drop below zero tend to die, the Skull Dragon regains all of his health back upon death however loses 10% of his max MP (39) each time he is brought down.  The Skull Dragon won’t die until he is below zero Mp instead and it takes a full-round action for him to return back to life. Skull Dragon gains double the MP and is considered Undead even though he isn’t an Undead type but doesn’t suffer the lost to Constitution score that most Undead creatures do.

Will o’ the Wisp (Su)

Once every 1d2+1 rounds as a standard action, Skull Dragon sprinkles little fireflies around one target within a 90-ft. range. The target must make a Reflex save (DC 29) or takes 18d6 points of fire damage.

SPECIAL ABILITIES [phase Ii]

Deathly Presence (Su) [Begins Phase II]

Once below 50% mp (180), This Burst Mode lets Skull Dragon appears more menacing and frightful. For a number of rounds equal to 1 + 1 round for every four HD, Skull Dragon can bypass the restriction on frightful presence, all melee attacks gain 1d6 shadow damage, all his spells have a +2 spell DC and cost half as much. This limit break requires only a swift action to activate.

Maddening Cacophony (Su) [Phase II]

Once during Phase II as a standard, the Skull Dragon speaks a disturbing cacophony of sounds and words that sane life was not meant to hear. All creatures in a 60-ft.-radius must make a Will save (DC 29), or be confused for 1d6 rounds and take 1d6 points of Wisdom damage. A creature that saves cannot be affected by spell for 24 hours. This is a sonic mind-affecting effect.

Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).