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School dark/enfeebling [emotionfearmind-affecting]; Level dark knight 1, necromancer 1


Casting Time 1 standard action


Range close (25 t. + 5 ft./2 levels)
Target one living creature
Duration 1d4 rounds or 1 round — see description
Saving Throw Will partial (see description); Spell Resistance yes


The affected creature becomes frightened. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. If the subject succeeds on a Will save, it is shaken for 1 round.