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Storm Dragon (Dragon's Den)The legendary dragon of wind and storms has returned but with greater power. He moves like the wind and is really hard to hit.

Storm Dragon [Dragon’s Den] (CR 23)

XP 819,200
NE Gargantuan Dragon (Boss, Wind)
Init +17; Senses Dragon senses 120 ft.; Perception +42


AC 39, touch 24, flat-footed 21 (+15 natural, +17 dex, +1 dodge, -4 size)
hp 1363 [1682] (29d12+493)
mp 257
Fort +32, Ref +35, Will +28
Absorb Wind; DR 15/magic;
Immune Ability Drain, Berserk, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrification/Statue, Poison, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie;
SR 34; Strong Earth
Weakness Lightning


Speed 60 ft., fly 240 ft. (clumsy)
Melee Bite +39 (4d6+21), 2 claws +39 (2d8+14), 2 wings +37 (2d6+7), tail slap +37 (2d8+21)
Space 20 ft.; Reach 15 ft.(20 ft. with bite)
Special Attacks Breath Weapon (70-ft. cone, 24d10 wind damage, Reflex DC 37 half, usable every 1d4 rounds), Crush (medium creatures, DC 37, 4d6+21), Leaf Swirl, Maelstrom, tail sweep (small creatures, DC 37, 2d6+21), Wind Slash
Spells Known (FC CL 29th, Concentration +39)

At will (DC 20) detect magicmendingmessageread magic
1st (DC 21) – aero, wind armorwind runnerwind shield
2nd (DC 22) – aero II, wind barrier
3rd (DC 23) – area, aero III, battering blastcloak of windswind wall
4th (DC 24) – aero IV, air walkfreedom of movement, hurricane blast, river of wind
5th (DC 25) – aeroga, slice
6th (DC 26)tornado, wind walk
7th (DC 27) – control weathersouring winds
8th (DC 28) – tornado II, whirlwind
9th (DC 29) – winds of vengeance


Str 38, Dex 44, Con 42, Int 20, Wis 30, Cha 20
Base Atk +29; CMB +48; CMD 77 (81 vs. trip)
Feats Canny Tumble, Cleave, Dodge, Great Cleave, Iron Will, Juke, Lightning Reflexes, Mobility, Multiattack, Osyluth Guile, Power Attack, Redirect Attack, Sidestep, Toughness, Wind Stance
Skills Acrobatics +46, Appraise +37, Bluff +37, Diplomacy +37, Intimidate +37, Fly +51, Knowledge (arcana, nature) +37, Perception +42, Spellcraft +37, Stealth +49, Survival +42, Use Magic Device +27; Racial Modifiers +8 Fly
Languages Auran, Common, Draconic + 3 others
SU 25% concealment vs magical/physical attacks, Auto-Float, Beatdown


Auto-Float (Ex)

Storm Dragon is always hovering. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled.

Beatdown (Ex)

Whenever struck by a melee attack as a counter attack, the Storm Dragon will return one claw strike at 3d8+28 points of damage.

Leaf Swirl (Su)

Once every 1d2+1 rounds as a standard action, Storm Dragon creates a tornado of leafs then blow them outward towards his foes hitting everyone within 60 ft.-radius-burst. Anyone in the area of effect takes 8d8 points of non-elemental damage with no save.

Wind Slash (Su)

Once every 1d2+1 rounds as a full round action the Storm Dragon can choose to do this effect twice since it reacts really quickly. The Storm Dragon uses its wings to cause the wind to slice all those in a 60-ft.-cone. Creatures within the area of effect take 15d6 points of wind damage, Reflex save (DC 34) for half damage.

Blue mages may learn this ability as a 8th level spell (DC 31).


Misty Advantage (Su) [Begins Phase II]

Once below 60% health (1009), This Burst Mode lets Storm Dragon’s misty form release, making it more difficult to hit him and empowers him. For a number of rounds equal to 1 + 1 round for every four HD, Storm Dragon gains 50% concealment vs magical/physical attacks, +5 to dodge AC, and haste. This limit break requires only a swift action to activate.

Icarus Wing (Ex) [Phase II]

Once every 1d2+1 rounds as a standard action, Storm Dragon strikes multiple times with great power towards one opponent within melee range. If he hits (+39/+34/+29), this attack does 4d6+21 points of slashing/piercing damage per successful hit.

Maelstrom (Su) [Phase II]

Once every 1d4+1 rounds as a full-round action, Storm Dragon can unleash a black, draining wind upon his enemies. All enemies in a 20 ft. radius burst, with a range of 30 feet, must make a Fortitude save (DC 34) or be reduced to a number of hit points equal to their HD. Those who are already at such a level of hit points or lower are reduced to 1 hit point instead.

Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).