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School elemental (wind); Level black mage 4, druid 4, geomancer 4


Casting Time 1 standard action


Range 120 ft.
Area 120-ft. line
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes


Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a 5-foot-diameter line of wind-the direction of the wind is away from your location when you cast the spell, and remains constant in that direction for the spell duration. Creatures caught in a river of wind take 4d6 points of wind damage and are knocked prone. A successful Fortitude save halves the damage and prevents being knocked prone.

A creature that begins its turn wholly or partially within a river of wind must make a Fortitude save or be pushed 20 feet in the wind’s direction of flow, take 2d6 points of wind damage, and be knocked prone, a successful Fortitude save means the creature merely takes 1d6 points of wind damage.