The legendary dragon of wind and storms. He moves like the wind and is really hard to hit.
NE Huge Dragon (Boss, Wind)
Init +12; Senses Dragon senses 120 ft.; Perception +29
AC 33, touch 21, flat-footed 20 (+12 natural, +12 dex, +1 dodge, -2 size)
hp 776  (19d12+266)
Fort +24, Ref +25, Will +20
Absorb Wind; DR 10/magic;
Immune Ability Drain, Berserk, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrify, Poison, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie;
SR 28; Strong Earth
Speed 60 ft., fly 240 ft. (average)
Melee Bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 14d10 wind damage, Reflex DC half, usable every 1d4 rounds), Crush (Small creatures, DC 23, 2d8+15), Leaf Swirl, Maelstrom, Wind Slash
Burst Mode Misty Advantage
Spells Known (FC CL 19th, Concentration +26)
At will (DC 17) – detect magic, mending, message, read magic
1st (DC 18) – aero, wind armor, wind runner, wind shield
2nd (DC 19) – aero II, wind barrier
3rd (DC 20) – area, aero III, battering blast, cloak of winds, wind wall
4th (DC 21) – aero IV, air walk, freedom of movement, hurricane blast, river of wind
5th (DC 22) – aeroga, slice
6th (DC 23) – tornado, wind walk
7th (DC 24) – control weather, souring winds
8th (DC 25) – tornado II, whirlwind
9th (DC 26) – winds of vengeance
Str 30, Dex 34, Con 36, Int 18, Wis 24, Cha 16
Base Atk +19; CMB +31; CMD 53 (57 vs. trip)
Feats Canny Tumble, Cleave, Dodge, Great Cleave, Iron Will, Lightning Reflexes, Mobility, Multiattack, Power Attack, Toughness
Skills Acrobatics +31, Bluff +25, Diplomacy +25, Intimidate +25, Fly +38, Knowledge (arcana, nature) +26, Perception +29, Spellcraft +26, Stealth +34, Survival +25, Use Magic Device +26; Racial Modifiers +8 Fly
Languages Auran, Common, Draconic plus 4 more
SU Auto-Float, Beatdown
SPECIAL ABILITIES [phase i]
Storm Dragon is always hovering. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled.
Whenever struck by a melee attack as a counter attack, the Storm Dragon will return one claw strike at 3d6+16 points of damage.
Leaf Swirl (Su)
Once every 1d2+1 rounds as a standard action, Storm Dragon creates a tornado of leafs then blow them outward towards his foes hitting everyone within 60 ft.-radius-burst. Anyone in the area of effect takes 6d8 points of non-elemental damage with no save.
Wind Slash (Su)
Once every 1d2+1 rounds as a standard action, Storm Dragon uses its wings to cause the wind to slice all those in a 60-ft.-cone. Creatures within the area of effect take 15d6 points of wind damage, Reflex save (DC 26) for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).
SPECIAL ABILITIES [phase ii]
Misty Advantage (Su) [Begins Phase II]
Once below 60% health (592), This Burst Mode lets Storm Dragon’s misty form release, making it more difficult to hit him. For a number of rounds equal to 1 + 1 round for every four HD, Storm Dragon gains 20% concealment vs magical/physical attacks and +5 to dodge AC. This limit break requires only a swift action to activate.
Maelstrom (Su) [Phase II]
Once every 1d4+1 rounds as a full-round action, Storm Dragon can unleash a black, draining wind upon his enemies. All enemies in a 20 ft. radius burst, with a range of 30 feet, must make a Fortitude save (DC 26) or be reduced to a number of hit points equal to their HD. Those who are already at such a level of hit points or lower are reduced to 1 hit point instead. A successful saving throw reduces the enemy’s current hit points by one quarter instead. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).
Wing Saber (Ex) [Phase II]
Once every 1d2+1 rounds as a standard action, Storm Dragon strikes downward with great power towards one opponent within melee range. If he hits (+27), this attack does 12d8 points of slashing/piercing damage.