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Storm Dragon (Mt. Zozo)The legendary dragon of wind and storms. He moves like the wind and is really hard to hit.

Storm Dragon [Mt. Zozo] (CR 16)

XP 76,800
NE Huge Dragon (Boss, Wind)
Init +12; Senses Dragon senses 120 ft.; Perception +29


AC 33, touch 21, flat-footed 20 (+12 natural, +12 dex, +1 dodge, -2 size)
hp 776 [988] (19d12+266)
mp 141
Fort +24, Ref +25, Will +20
Absorb Wind; DR 10/magic;
Immune Ability Drain, Berserk, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrification/Statue, Poison, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie;
SR 28; Strong Earth
Weakness Lightning


Speed 60 ft., fly 240 ft. (average)
Melee Bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 14d10 wind damage, Reflex DC half, usable every 1d4 rounds), Crush (Small creatures, DC 23, 2d8+15), Leaf Swirl, Maelstrom, Wind Slash
Burst Mode Misty Advantage
Spells Known (FC CL 19th, Concentration +26)
At will (DC 17) detect magicmendingmessageread magic
1st (DC 18) – aero, wind armorwind runnerwind shield
2nd (DC 19) – aero II, wind barrier
3rd (DC 20) – area, aero III, battering blastcloak of windswind wall
4th (DC 21) – aero IV, air walkfreedom of movement, hurricane blast, river of wind
5th (DC 22) – aeroga, slice
6th (DC 23)tornado, wind walk
7th (DC 24) – control weathersouring winds
8th (DC 25) – tornado II, whirlwind
9th (DC 26) – winds of vengeance


Str 30, Dex 34, Con 36, Int 18, Wis 24, Cha 16
Base Atk +19; CMB +31; CMD 53 (57 vs. trip)
Feats Canny Tumble, Cleave, Dodge, Great Cleave, Iron Will, Lightning Reflexes, Mobility, Multiattack, Power Attack, Toughness
Skills Acrobatics +31, Bluff +25, Diplomacy +25, Intimidate +25, Fly +38, Knowledge (arcana, nature) +26, Perception +29, Spellcraft +26, Stealth +34, Survival +25, Use Magic Device +26; Racial Modifiers +8 Fly
Languages Auran, Common, Draconic plus 4 more
SU Auto-Float, Beatdown


Auto-Float (Ex)

Storm Dragon is always hovering. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled.

Beatdown (Ex)

Whenever struck by a melee attack as a counter attack, the Storm Dragon will return one claw strike at 3d6+16 points of damage.

Leaf Swirl (Su)

Once every 1d2+1 rounds as a standard action, Storm Dragon creates a tornado of leafs then blow them outward towards his foes hitting everyone within 60 ft.-radius-burst. Anyone in the area of effect takes 6d8 points of non-elemental damage with no save.

Wind Slash (Su)

Once every 1d2+1 rounds as a standard action, Storm Dragon uses its wings to cause the wind to slice all those in a 60-ft.-cone. Creatures within the area of effect take 15d6 points of wind damage, Reflex save (DC 26) for half damage.

Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).


Misty Advantage (Su) [Begins Phase II]

Once below 60% health (592), This Burst Mode lets Storm Dragon’s misty form release, making it more difficult to hit him. For a number of rounds equal to 1 + 1 round for every four HD, Storm Dragon gains 20% concealment vs magical/physical attacks and +5 to dodge AC. This limit break requires only a swift action to activate.

Maelstrom (Su) [Phase II]

Once every 1d4+1 rounds as a full-round action, Storm Dragon can unleash a black, draining wind upon his enemies. All enemies in a 20 ft. radius burst, with a range of 30 feet, must make a Fortitude save (DC 26) or be reduced to a number of hit points equal to their HD. Those who are already at such a level of hit points or lower are reduced to 1 hit point instead. A successful saving throw reduces the enemy’s current hit points by one quarter instead.

Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).

Wing Saber (Ex) [Phase II]

Once every 1d2+1 rounds as a standard action, Storm Dragon strikes downward with great power towards one opponent within melee range. If he hits (+27), this attack does 12d8 points of slashing/piercing damage.