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This dragon’s scales are the color of ocean’s waves, this wyrmling, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.

Blue Dragon, Wyrmling (CR 6)

XP 2,400
CG or CN Small Dragon (Water)
Init +6; Senses Dragon senses; Perception +12

DEFENSE

AC 18, touch 13, flat-footed 16 (+2 dex, +5 natural, +1 size)
hp 77 (7d12+21)
mp 21
Fort +11, Ref +9, Will +8
Immune Water, Paralysis, Sleep; Strong Fire
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +10 (1d6+3), 2 Claws +10 (1d4+1)
Special Attacks Breath Weapon (40-ft. line, 2d10 water damage, Reflex DC 16 half, usable every 1d4 rounds), Water Gun
Special Abilities Life Sounding
Spells Known (FC CL 7th, Concentration +10)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 14) engulf, water, water blast
2nd (DC 15) elemental resistance, engulf II, water II

STATISTICS

Str 15, Dex 14, Con 16, Int 10, Wis 16, Cha 12
Base Atk +7; CMB +7; CMD 19 (23 vs. trip)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack
Skills Diplomacy +11, Perception +13, Spellcraft +10, Stealth +16, Survival +13, Swim +19; Racial Modifiers +8 Swim
Languages Draconic
SQ water breathing

SPECIAL ABILITIES

Life Sounding (Su)

Once every 1d2 rounds as a standard action, a blue dragon may emit a refreshing hum that closes the wounds of its fellows. All allies within a 30 ft. radius are healed for 3d6 points of damage, are cured of the Poison status effect, and no longer suffer fatigue. Exhausted allies within the radius are instead fatigued. Blue mages may learn this ability as a 3rd-level spell (Knowledge: Arcana DC 21).

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.

Water Gun (Su)

As a standard action, a blue dragon can shoot water out of its mouth towards a single target with an water projectile within 30 ft. The blue dragon must make a ranged touch attack (+8), if it hits, the attack deals 1d6+2 water damage and must make a Fortitude save (DC 16) or be inflicted with the Drenched status effect for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).