School elemental (any)/cantrip; Level black mage 0, blue mage 0, geomancer 0, red mage 0, summoner 0
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Effect one missile of chosen element type
Saving Throw none; Spell Resistance yes
Pick an element type: earth, fire, ice, lightning, water, or wind. You fire a small orb of that chosen type at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of the chosen elemental damage.
This cantrip is not potent enough to be able to heal the wounds of creatures that would normally absorb the element. If a creature with absorption of the same element is hit by this cantrip they instead just negate the damage.