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School elemental (water); Level black mage 1, druid 1, geomancer 1, white mage 1


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration instantaneous; 1 round/level
Saving Throw Reflex partial; Spell Resistance yes


You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush combat maneuver against any one creature or object. Your CMB roll for this combat maneuver is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. If struck, the creature must make a Reflex save or be drenched. This combat maneuver does not provoke an attack of opportunity. Water blast extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.