Green Dragon, Mature Adult (CR 16)
LE or LN Huge Dragon (Wind)
Init +13; Senses Cloud sight, Dragon senses; Perception +29
AC 38, touch 18, flat-footed 28 (+9 dex, +20 natural, +1 dodge, -2 size)
hp 226 (19d12+95)
Fort +16, Ref +22, Will +20
DR 10/magic; Immune Wind, Paralysis, Sleep; SR 27; Strong Earth
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +25 (2d8+12 plus 2d6 wind damage/19-20), 2 Claws +25 (2d6+8 plus 1d6 wind damage), 2 Wings +23 (1d8+4 plus 1d6 wind damage), Tail Slap +23 (2d6+12 plus 1d6 wind damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50-ft. cone, 14d10 wind damage, Reflex DC 23 half, usable every 1d4 rounds), Crush (Small creatures, DC 23, 2d8+12), Sandstorm, Wind Slash
Special Abilities Crimson Rays, Dragon Force
Spells Known (Geomancer CL 19th, Concentration +26)
At will – detect magic, mending, message, read magic
1st (DC 18) – alter winds, choco feather, wind armor, wind runner, wind shield
2nd (DC 19) – elemental resistance, float, whisper wind, wind barrier
3rd (DC 20) – battering blast, cloak of winds, dispel, hurricane blast, wind wall
4th (DC 21) – air walk, freedom of movement, river of wind
5th (DC 22) – control winds, fickle winds
6th (DC 23) – greater dispel, wind walk
Str 26, Dex 28, Con 20, Int 14, Wis 24, Cha 16
Base Atk +19; CMB +29; CMD 51 (55 vs. trip)
Feats Cleave, Dodge, Great Cleave, Improved Critical (Bite), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Multiattack, Power Attack
Skills Fly +31, Knowledge (arcana, nature) +24, Perception +29, Spellcraft +24, Stealth +21, Survival +26, Use Magic Device +22; Racial Modifiers +8 Fly
Languages Auran, Common, Draconic
Breath Wing (Su)
As a standard action, a green dragon can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.- cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save (DC 26) for half damage. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Cloud Sight (Su)
A green dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.
Crimson Rays (Su)
Once every 1d3 rounds as a standard action, a green dragon releases a crimson rainbow of lights hitting all foes within a 20-ft.-cone radius. All creatures in the area of effect are inflicted with the Deprotect II and Shell II spell effects for 1d6 rounds unless they must make a Will save (DC 26) to negate the Imperil status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Dragon Force (Su)
A green dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Once every 1d2 rounds as a standard action, a green dragon can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 26) for half damage and negating the effect or takes 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Wind Slash (Su)
Once every 1d4+1 rounds as a full round action, a green dragon can choose to do this effect twice since it reacts really quickly. A green dragon uses its wings to cause the wind to slice all those in a 60-ft.- cone. Creatures within the area of effect take 15d6 points of wind damage, a successful Reflex save (DC 26) reduces the damage by half. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).