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School enhancing/elemental (wind); Level astrologian 2, black mage 2, druid 2, white mage 2, red mage 2, geomancer 2


Casting Time 1 standard action


Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You call upon the powers of wind to gently lift the target touched to rise a couple of feet into the air and float. For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain. If the subject falls more than 10 feet, he begins to fall slowly, as the choco feather spell, to the ground and this spell ends, regardless of duration left.