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Scales the color of emerald armor this juvenile dragon with multiple horns pointed behind atop of its head.

Green Dragon, Juvenile (CR 10)

XP 9,600
LE or LN Large Dragon (Wind)
Init +11; Senses Cloud sight, Dragon senses; Perception +16

DEFENSE

AC 25, touch 17, flat-footed 17 (+7 dex, +8 natural, +1 dodge, -1 size)
hp 115 (11d12+33)
mp 66
Fort +10, Ref +16, Will +15
DR 5/magic; Immune Wind, Paralysis, Sleep; Strong Earth
Weakness Ice

OFFENSE

Speed 60 ft., fly 200 ft. (poor)
Melee Bite +14 (2d6+6), 2 Claws +14 (1d8+4), 2 Wings +9 (1d6+2), Tail Slap +9 (1d8+6)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40-ft. cone, 6d10 wind damage, Reflex DC 18 half, usable every 1d4 rounds), Sandstorm
Special Abilities White Wind
Spells Known (FC CL 11th, Concentration +17)

At will – detect magic, mendingmessage, read magic
1st (DC 17) alter winds, choco feather, wind armor, wind runner, wind shield
2nd (DC 18) elemental resistance, float, whisper wind, wind barrier
3rd (DC 19) battering blast, cloak of winds, dispel, hurricane blast, wind wall

STATISTICS

Str 18, Dex 25, Con 16, Int 10, Wis 22, Cha 12
Base Atk +11; CMB +16; CMD 34 (38 vs. trip)
Feats Cleave, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Fly +24, Knowledge (nature) +14, Perception +16, Spellcraft +14, Stealth +18, Survival +16; Racial Modifiers +8 Fly
Languages Draconic

SPECIAL ABILITIES

Breath Wing (Su)

Once every 1d3 rounds as a standard action, a green dragon can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.- cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save (DC 21) for half damage. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Cloud Sight (Su)

A green dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.

Sandstorm (Su)

Once every 1d4 rounds as a standard action, a green dragon can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 21) for half damage and negating the effect or takes 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

White Wind (Su)

Once every 1d4+1 rounds a green dragon can emit a gust of white wind that heals allies other than itself within 20 feet for an amount equal to the green dragon’s current hit points in damage. The healing received per creature is capped at 10 per hit die attained for the caster (ex: 7 hit dice would mean a cap of 70 healing for each creature). Blue mages may learn this ability as a 4rd level spell (Knowledge: Nature DC 23).