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Yagudo Mendicant

Yagudo Mendicant (CR 4)

XP 1,200
Yagudo Summoner 4
LN Medium Humanoid (Avian)
Init +2; Senses Bond sense, detect summons, Low-light vision; Perception +2

DEFENSE

AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural armor)
HP 14 [24] (4d6)
MP 8
Fort +1, Reflex +4, Will +6
Defensive Abilities Feathers of Gale; Resist Wind 5

OFFENSE

Speed 30 ft.
Melee Quarterstaff +2 (1d6+1)
Special Abilities Blood Pact (3/day), Detect Summons, Summon Gear (6/day), Summon Monster (I-II) [6/day]
Spells Known (Summoner CL 4th, Concentration +7)

At will (DC 13) daze, detect magic, elemental orb, message, resistance
1st (DC 14) aerospark, energy beam, moogle charm
2nd (DC 15) magic shield, terra homing

STATISTICS

Str 12, Dex 16, Con 10, Int 12, Wis 14, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Combat Casting, Empower Spell
Skills Handle Animal +9, Knowledge (arcane) +8, Knowledge (religion) +3, Linguistics +5, Spellcraft +9; Racial Modifiers Knowledge (religion) +2, Linguistics +4
Languages Common, Lalafellan Yagudo
SQ Augment Summoning, Bond Senses, Life Link, Spell Proficiency
Gear cure potion(2), quarterstaff, bracers of armor +3

SPECIAL ABILITIES

Biting is the Last Resort (Ex)

Though yagudos don’t use their beaks for biting an opponent, they will use it if desperate enough to end the combat with their enemy. They all possess a bite natural attack that inflicts 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the yagudo wields a manufactured weapon.

Feathers of Gale (Ex)

Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.

Valiant Linguist (Ex)

Yagudos are very good with talking out their problems, establishing trade and setting up offerings in order to provide a type of peace and learn many different languages in order to keep that peace. They gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Zealot Devotee (Ex)

Yagudos being of the religious zealots gain a +2 to all Knowledge (Religion) checks and gain an additional +1 per 5 ranks in the skill.

Avatar COMPANION

Valefor
NE Medium Avatar
Init: +7; Senses darkvision 60 ft., low-light vision, Perception +4

AC 16, touch 15, flat-footed 19 (+2 armor, +3 Dex, +1 natural)
hp 28 (3d10+12)
Fort +5, Ref +6, Will +3
Defensive Abilities Evasion; Immune Wind

Speed 10 ft., Fly 60 ft. (average)
Melee 2 Claws +7, (1d4+4), Bite +7 (1d8+6)
Special Attacks Aero II,  Wind Claw

Str 14 (18), Dex 16, Con 14 (18), Int 13, Wis 11, Cha 15
Base Atk +3; CMB 5; CMD 18
Feats Improved Initiative, Power Attack
Skills Bluff +6, Fly +7, Knowledge (nature, planes) +5, Perception +4, Sense Motive +4, Stealth +7
SQ Link