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A well-spirited Amalj’aa clothed in robes and holding a tall magical staff.

Amalj’aa Wizard (CR 3)

XP 800
Amalj’aa Black Mage 4
NE Medium Humanoid (Amalj’aa)
Init +1; Senses Darkvision; Perception +4


AC 11 (13), touch 11 (13), flat-footed 10 (+1 Dex, +2 dodge in desert terrains)
HP 17 [28] (4d6+4)
MP 9
Fort +2, Reflex +2, Will +4, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land; Resist Shadow 5


During Combat This amalj’aa will buff herself with mage armor. After that she will stay back and cast fire II or fiery shuriken for single targets. She’ll cast flame breath if a group gets near her or multiple of foes with burning arc. She’ll only use sleep/poison if she is in overwhelming odds. If all else fails she will use her trusty quarterstaff or fire power staff if she is ranged distance or dark/fire orb when she runs out of MP.


Speed 30 ft.
Melee Quarterstaff +2 (1d6)
Ranged Fire Power Staff +3 (1d6+4 fire dmg)
Special Abilities  Elemental Shield 4 (7/day), Elemental Seal (1/day)
Spells Known (Black Mage CL 4th, Concentration +8)

At will (DC 14)dark orb, daze, detect magic, elemental orb [fire orb] (DC 15), message
1st (DC 15)Blind, Detonate (DC 16), mage armor, fire (DC 16), Flame Breath (DC 16), Obscure, ruin, sleep
2nd (DC 16) Burning Arc (DC 17), Fiery Shuriken (DC 17), fire II (DC 17), poison


Str 10, Dex 12, Con 12, Int 18, Wis 10, Cha 13
Base Atk +2; CMB +2; CMD 13
Feats Combat Casting, Elemental Focus (Fire)
Skills Appraise +11, Bluff +5, Knowledge (arcane) +11, Knowledge (dungeoneering) +11, Knowledge (Nature) +11, Knowledge (Planes) +11, Perception +4, Spellcraft +11
Languages Amalj’aa, Common, Draconic + 2 others
SQ Black Magery (Spell Mastery +1), Dark Affliction, Deathless Spirit, Focused Caster, Mage Talent (arcane fighter, concentrate), Spell Proficiency,  StabilityStalker
Gear cure potion(2), quarterstaff, fire power staff