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Bomb T3

A colored, floating ball of colored elemental, with big eyes, and an even bigger mouth. Bombs are often shaped similarly to an elementalball with arms and a face, and are capable of self-destructing. They usually have bright colored eyes and a wicked, toothy grin.Bomb T3

Bomb Tier 3 (CR 7) or Mystical (CR 8)

XP 3,200 or 4,800
CE Medium Outsider (Bomb, Elemental, Extraplanar)
Init +9; Senses Darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 19, touch 15; flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72 (8d10+24)
mp 14
Fort +6, Ref +10, Will +6
Immune Element of its type, outsider traitsStrong Forward element of its type
Weakness Opposite element of its type

OFFENSE

Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (SC CL 8th; Concentration +10)

Angelic
1st (DC 13) – light
2nd (DC 14)  light II

Circuitron
1st (DC 13) – thunder
2nd (DC 14)  thunder II

Crevice
1st (DC 13) – stone
2nd (DC 14)  stone II

Cryohedron
1st (DC 13) – blizzard
2nd (DC 14)  blizzard II

Grenade
1st (DC 13) – fire
2nd (DC 14)  fire II

Maelstrom
1st (DC 13) – water
2nd (DC 14)  water II

Mystical
1st (DC 13) – ruin
2nd (DC 14)  poison

Shade
1st (DC 13) – dark
2nd (DC 14)  dark II

Turbine
1st (DC 13) – aero
2nd (DC 14)  aero II

STATISTICS

Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feats Dodge, Improved Initiative, Mobility, Spring Attack
Skills Fly +14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Float, Self-Destruct

SPECIAL ABILITIES

Float (Su)

A bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.

Self-Destruct (Ex)

After each successful physical attack made against the bomb, the bomb increases in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack or reaches 0 HP due to a physical attack, the bomb explodes as an immediate action when reaching its closest target within range, destroying itself and dealing 8d6 points of elemental type and physical (half and half) damage to everything within a 15-ft.-radius (Reflex save DC 18 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).