School light; Level white mage 2
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; 1d6 rounds
Saving Throw Fortitude partial (object) — see below; Spell Resistance yes (object)
You direct a blast of holy energy at your opponent. Requires a ranged touch attack roll to hit that deals 3d6 points of holy damage + your Wisdom modifier + 1 point per caster level (maximum +10) and inflicts the Illuminated status effect for 1d6 rounds. A successful Fortitude save prevents the status effect from taking effect.
Illuminated: An illuminated creature shines brightly, allowing others to see them clearly. The creature sheds normal light in a 5-foot radius from themselves, and increase the light level for an additional 5 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light), illuminated creatures take a -20 penalty on all Stealth checks. Due to the shining beacon of light, creatures attacking an illuminated target receive a circumstance bonus to attack rolls equal to 1/2 the spell level of the spell that inflicted the illuminated status (Light III grants +1 attack) minimum 1. Dark spells and effects remove this status effect.