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Green Mage Spells

Table: 0-Level Green Mage Spells

Spell NameDescription
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Enhanced Diplomacy+2 on one Diplomacy or Intimidate check.
GrabAble to grab an unattended object up to 5 pounds from 15 feet away.
Guidance+1 on one attack roll, saving throw, or skill check.
Know DirectionYou discern north.
MessageWhisper conversation at distance.
Read MagicRead magical scrolls.
ResistanceSubject gains +1 on saving throws.
VirtueSubject gains 1 temporary hp.

Table: 1st-Level Green Mage Spells

Spell NameDescription
Bless WeaponWeapon strikes true against evil foes.
BlindTarget is inflicted with Blind status.
Blood BlazeAura that makes injured creatures spray burning blood.
Bone ArmorCaster is surrounded by a tangle of bones, providing a +4 armor bonus to AC.
CharmTarget is inflicted with Charm status.
Choco FeatherQuick reaction to slow a creature’s fall.
Chocobo HaulSubject’s carrying capacity triples.
Comprehend LanguagesYou understand all spoken and written languages.
Compel HostilityCompels opponents to attack you instead of your allies.
DeflectGain a +4 deflection bonus to AC plus an additional +1 per 3 levels against one attack.
Delayed OpponentTarget acts a little slower than normal.
DeprotectTarget is inflicted with a -2 penalty to AC.
DeshellTarget is inflicted with a -2 penalty to saving throws.
Detect Secret DoorsReveals hidden doors within 60 ft.
Detect Snares and PitsReveals natural or primitive traps.
Detect UndeadReveals undead within 60 ft.
DiaTarget suffers a -2 penalty to Attack rolls and Skill checks.
DreadTarget becomes shaken.
Embrace DestinyRoll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled.
EndarkInfuses weapon with shadow damage of +1 per level (max of +5) on next attack.
Endure ElementsSubject is protected from hot and cold environments.
EnfeeblementTarget takes a 1d6 Strength penalty + 1 per two levels.
EnlargeCaster doubles in size.
EnlightInfuses weapon with holy damage of +1 per level (max of +5) on next attack.
EnspellInfuses weapon with elemental damage of +1 per level (max of +5) on next attack.
Flare BurstAs Burst of Light, but all creatures within 10 ft.
FearA creature of 5 HD or less flees for 1d4 rounds.
FrostbiteTarget takes ice damage and is fatigued.
IdentifyGives +10 bonus to identify magic items.
Keep WatchEnable the subjects to stand watch or keep vigil throughout the night without any ill effects.
Knight's CallingForces target to move toward you and fight you.
LongshotCaster gains a +10-ft.-bonus to the range increment of any weapon.
JumpSubject gains a +10 enhancement bonus on all Acrobatics checks to jump.
Mage ArmorGives subject +4 armor bonus.
Magic WeaponWeapon gains +1 bonus.
OhdarkConverts weapon into shadow damage on next attack.
OhlightConverts weapon into holy damage on next attack.
ProtectSubject gains a +2 deflect bonus to AC.
Quick StepCaster may make two 5-foot steps each round until he attacks or moves more than 5 feet.
Ray of SickeningRanged touch that inflicts Sickened status.
RegenSubject gains Fast Healing 2.
ShellSubject gains a +2 resistance bonus to saving throws versus spells.
ShieldInvisible disc gives +4 to AC, negates an amount of ruin damage.
SleepTarget is inflicted with Sleep status.
StarsightGives bonus on Knowledge (geography) and Survival checks.
StretchMelee weapon gains 5 ft. of reach for one attack.
Sun MetalWeapon touched bursts into flames.
SwimSubject gains a swim speed of 30 feet.
Tactical AcumenYou gain an additional +1 on attack rolls or to AC due to battlefield positioning.
True Strike+20 on your next attack roll.
Undead TouchTouch deals 1d6 points of shadow damage + 1 point of Strength damage.
VirulenceTarget suffers a -2 penalty to saving throws versus poison and disease spells and effects.
Wind ArmorSubject is surrounded by a field of wind, providing a +2 deflection bonus to AC.
Wind RunnerCaster increases his base land speed by 30 feet.
Wind ShieldCaster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.

Table: 2nd-Level Green Mage Spells

Spell NameDescription
AidSubject gains a bonus to attack rolls and saves versus fear plus temporary hit points.
AuguryLearns whether an action will be good or bad.
BarkskinGrants +2 (or higher) enhancement to natural armor.
Bar-elementSubject gains a +4 resistance bonus to saving throws versus elemental effects.
Bar-statusSubject gains a +4 resistance bonus to saving throws versus status effects.
Binding EarthTarget creature treats areas of earth and stone as difficult terrain.
Bestow GraceSubject gains bonus on saving throws equal to Cha modifier.
Bone ShieldCaster animates a bone to protect him from physical attacks, gaining damage reduction 5/-.
Burst of RadianceFills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
Chocobo Haul, CommunalAs chocobo haul, but may divide the duration among creatures touched.
Curse of Ill FortuneSubject takes –3 penalty on attacks, checks, and saves.
DarknessCauses an object to radiate darkness out to 20 feet.
DarkvisionSubject gains darkvision up to 60 feet.
Defensive ShockCreatures attacking the caster take 1d6 points of lightning damage per two levels.
Deflect IIGain shield bonus to AC for one attack.
Detect CurseAs detect magic, but it detects cursed items and creatures rather than magic.
Detect DiseaseDetect the presence of disease and further details about the disease.
Detect Magic, GreaterAs detect magic, but learn more information.
Dia IITarget suffers a -4 penalty to Attack rolls and Skill checks.
Dwarf’s Endurance, LesserSubject gains a +4 enhancement bonus to Constitution.
Effortless ArmorArmor you wear no longer slows your speed.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Elemental SpeechEnables you to speak to elementals and some creatures.
Elemental TouchCaster infuses his hands with elemental energy of a chosen type.
Elvaan’s Splendor, LesserSubject gains a +4 enhancement bonus to Charisma.
Endure Elements, CommunalAs endure elements, but may divide the duration among creatures touched.
False LifeCaster gains 1d10 temporary hit points + 1 per level.
FloatSubject floats a couple of feet off the ground.
Frigid TouchTarget takes ice damage and is staggered.
Frost FallCreates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst.
Future's BoonOn any d20 roll, roll two dice and takes the better result.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
Ghoul TouchParalyzes one subject, which exudes stench that makes those nearby sickened.
GlideCaster can fall slowly like choco feather and able to glide.
GraceCaster’s movements do not provoke attacks of opportunity.
Guiding StarKnow approximate distance from where you cast this spell.
Holy ShieldLend your shield's protection to another.
ImperilTarget takes 3 points of damage from 1d6 random elements and is inflicted with Imperil status.
Intercept AttackYou suffer all damage meant for an adjacent ally.
LevitateSubject is able to move up or down up to 20 feet each round.
Litany of DefenseDoubles armor’s enhancement bonus.
MightCaster gains +4 strength, discharge to gain +10 strength for 1 round.
Mithra’s Grace, LesserSubject gains a +4 enhancement bonus to Dexterity.
Moogle’s Wisdom, LesserSubject gains a +4 enhancement bonus to Wisdom.
PhalanxGrants caster a damage reduction of 5/magic.
PoisonTarget is inflicted with Poison status effect that deals 1d6 points of non-elemental damage + casting modifier per round.
Righteous VigorBoosts attack bonus with each hit.
See InvisibilityCaster is granted the ability to see invisible beings and objects.
SilenceTarget is inflicted with Silence status.
SlipstreamSubject rides a low-cresting wave of water to travel along the surface of water or ground.
Spectral HandCreates a ghostly hand to deliver low-level touch spells.
StatusCaster can monitor the touched subjects of their relative positions and general condition.
Sure StrikeGain +1 bonus/3 levels on next attack.
Tarutaru’s Cunning, LesserSubject gains a +4 enhancement bonus to Intelligence.
TemperAffected weapon deals an additional +2 damage.
Vestment of the ChampionArmor or shield gains a +1 enhancement per four levels.
Wall ClimbSubject gains a climb speed of 20 feet.
Weapon of AweWeapon gets +2 on damage rolls.
Whispering WindCaster is able to send a message or sound on the wind to a designated spot.
Wind BarrierSubject gains damage reduction 10/- against projectiles.

Table: 3rd-Level Green Mage Spells

Spell NameDescription
Ash StormBlocks sight and makes ground become difficult terrain.
BarrierSubject gains damage reduction 5/-.
Battle TranceGain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
BioTarget is inflicted with Sap status effect that deals 2d4 points of non-elemental damage + casting modifier per round.
BlindgaAs blind, but all within 30 feet.
Choco Feather, MassAs choco feather, but multiple creatures.
Cloak of WindsSurrounds a creature with a shroud of wind to deflect ranged attacks.
Darkvision, CommunalAs darkvision, but may divide the duration among creatures touched.
Deadly JuggernautYour might increases with every kill you make.
Deprotect IITarget is inflicted with a -4 penalty to AC.
DeprotectraTargets are inflicted with a -2 penalty to AC.
Deshell IITarget is inflicted with a -4 penalty to saving throws.
DeshellraTargets are inflicted with a -2 penalty to saving throws.
Dia IIITarget suffers a -6 penalty to Attack rolls and Skill checks.
DispelCancels one magical spell or effect.
Elemental AuraCreates an aura of a chosen element around the caster.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
Endark IIInfuses weapon with shadow damage of +2 per level (max of +10) on next attack.
Energy AegisCaster gains elemental resistance 20 against one elemental type for one attack.
Enfeeblement, MassAs enfeeblement, except all within 30 feet.
Enlight IIInfuses weapon with holy damage of +2 per level (max of +10) on next attack.
Enspell IIImbues weapon with elemental damage of +2 per level (max of +10) on next attack.
Fangs of the Vampire KingGrow vampire fangs.
FlySubject gains a flying speed of 20 feet.
Halt UndeadUp to three undead becomes immobilized.
HarrowingYou use a Harrow deck to tell a fortune for yourself or someone else.
HasteSubject becomes hasted.
Healing ThiefTouched creature receives only half the healing, granting the other half to the caster.
HeroismSubject gains +2 bonus on attack rolls, saves, skill checks.
HopTeleports caster short distance.
ImmobilizeTarget is inflicted with Immobilize status.
InfectTarget is inflicted with Disease status.
KeenDoubles normal weapon’s threat range.
Litany of SightYou can see invisible creatures and objects within 30 feet of you.
Locate ObjectSenses direction toward object (specific or type).
Locate WeaknessYou roll damage twice when you roll damage for a critical hit and take the best damage.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
NulStatus ISubject gains a protection that negates a status effect.
PainTarget is inflicted with Blind, Poison and Silence status effects.
Protect IISubject gains a +4 deflect bonus to AC.
ProtectraAllies gain a +2 deflect bonus to AC.
Ray of ExhaustionRanged touch that inflicts exhaustion.
Regen IISubject gains Fast Healing 4.
RenewAllies gain Fast Healing 2.
ScryingSpies on subject from a distance.
Severed FateA target becomes shaken and can not use hero points for 10 minutes per level.
Shell IISubject gains a +4 resistance bonus to saving throws versus spells.
ShellraAllies gain a +2 resistance bonus to saving throws versus spells.
Shifting SandCreates difficult terrain and erases tracks; can carry creatures or objects along.
SleepgaAs sleep, but all within 30 feet.
Sleet StormCreates a storm of driving sleet to block all sight and makes walking in the area difficult.
SlowTarget is inflicted with Slow status.
Unravel DestinyA target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
Vampiric TouchTouch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points.
Void AuraCaster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him.
Wall Climb, CommunalAs wall climb, but may divide the duration among creatures touched.
Water BreathingSubjects gain the ability to breathe underwater.
Water WalkSubjects gain the ability to walk upon water.
Wind Barrier, CommunalAs wind barrier, but may divide the duration among creatures touched.
Wrathful MantleSubject shines and gets +1/four levels on all saves.
ZealYou move through foes to attack the enemy you want.

Table: 4th-Level Green Mage Spells

Spell NameDescription
Air WalkSubject treads on air as if solid (climb or descend at 45-degree angle).
Bar-elementraAllies gain a +4 resistance bonus to saving throws versus elemental effects.
Bar-statusraAllies gain a +4 resistance bonus to saving throws versus status effects.
Blaze SpikesCreatures attacking the subject of this spell take 1d6 points of fire damage.
BoneshatterTarget takes 1d6 points of shadow damage per level and becomes exhausted.
Burst of GloryTargets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
CorrodeItems disintegrate under the stress of centuries.
Dancing WeaponWeapon touched animates and fights for the caster.
Darkvision, GreaterAs darkvision, but the range extends out to 120 feet.
DazeraAs daze, but all within 30 feet.
Debilitating PortentInflicts an ill fate on a creature, halving its damage when it attacks or casts a spell.
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects.
DiaraAs dia, except it affects one creature per two levels (maximum of 5) within 30 feet of each other.
DisableTarget is inflicted with Disable status.
Discern LiesReveals deliberate falsehoods.
DivinationProvides useful advice for specific proposed actions.
Dread SpikesCreatures attacking the subject of this spell take 1d4 points of shadow damage and subject is healed for that much.
Dwarf’s EnduranceSubject gains a +6 enhancement bonus to Constitution.
Elvaan’s SplendorSubject gains a +6 enhancement bonus to Charisma.
Enlarge, MassAs enlarge, but affects multiple humanoids instead.
EnspellraAs enspell, but affects multiple creatures instead.
EnervationRanged touch that makes the target gain 1d4 temporary negative levels.
False Life, GreaterAs false life, but the caster gains 2d10 temporary hit points +2 points per level.
Fear, GreaterAs fear, but all within 30-ft.-cone burst.
FloatgaAs float, but multiple creatures.
Forceful StrikeEmpower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
Freedom of MovementSubject moves normally despite impediments to movement.
FrogTarget is inflicted with Frog status.
Gale SpikesCreatures attacking the subject of this spell take 1d6 points of wind damage.
Gale WindsCaster gains +4 deflection bonus to AC; 1d8 wind damage and push back creatures that hit the caster in melee.
Galka’s StrengthSubject gains a +6 enhancement bonus to Strength.
GuardCaster gains a +4 deflection bonus to AC, +4 resistance bonus on saves; discharge to gain +10 for 1 round.
HoldTarget is paralyzed, unable to take actions or speak.
Holy MantleSubject is shrouded by a shimmering mantle of light that glows like a torch.
Holy SmiteInflicts holy damage and Blind status on evil and neutral creatures.
Ice SpikesCreatures attacking the subject of this spell take 1d6 points of ice damage.
Ice StormCreates hailstones that pound down on creatures, dealing 3d6 bludgeoning and 2d6 ice damage.
ImperilraAs imperil, but affects multiple creatures instead and damage increases to 7 from 1d6 random elements.
King’s CastleInstantly switch places with a single ally.
Life BubbleProtects from environmental effects.
Litany of VengeanceAllies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
MiniTarget is reduced to 10% size and all physical attacks deal 1 point of damage.
Mithra’s GraceSubject gains a +6 enhancement bonus to Dexterity.
Moogle’s WisdomSubject gains a +6 enhancement bonus to Wisdom.
OhdarkraAs ohdark, but affects multiple creatures instead.
OhlightraAs ohlight, but affects multiple creatures instead.
OhspellraAs ohspell, but affects multiple creatures instead.
Phalanx IIAs phalanx, but grants a damage reduction 10/cold iron instead.
Poisoned TouchTouch deals 1d3 Con damage 1/round for 6 rounds.
PoisongaAs poison, but all within 30 feet.
Protection from ElementsSubject gains temporary immunity to a chosen element.
Radiant SpikesCreatures attacking the subject of this spell take 1d6 points of holy damage.
Reality RiftSubject is cast outside of time and space for 1 round/level.
Resounding BlowMelee attack deals 1d6 more damage.
Ride the WavesTarget can breathe water and swim.
Rock SpikesCreatures attacking the subject of this spell take 1d6 points of earth damage.
Shield OtherSubject is warded, gaining a +1 deflection AC and +1 bonus to saves and the caster can transfer some of the subject’s wounds to him.
ShieldraAs shield, except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage.
Shock SpikesCreatures attacking the subject of this spell take 1d6 points of lightning damage.
SilencegaAs silence, except all within 30 feet.
Spike StonesCreatures in area take 1d8 damage, may also be slowed.
StatueTarget is inflicted with Petrify status.
Status, GreaterAs status, but can also cast a limited selection of spells through the link.
StoneskinSubject gains damage reduction 10/adamantine.
Tarutaru’s CunningSubject gains a +6 enhancement bonus to Intelligence.
TonguesSubject gains the ability to speak and understand the language of any intelligent creature.
Torrent SpikesCreatures attacking the subject of this spell take 1d6 points of water damage.
Umbral SpikesCreatures attacking the subject of this spell take 1d6 points of shadow damage.
Volcanic StormCreates hot volcanic rocks that pound down on creatures, dealing 3d6 bludgeoning and 2d6 fire damage.
Water Walk, CommunalAs water walk, but may divide the duration among creatures touched.

Table: 5th-Level Green Mage Spells

Spell NameDescription
Air Walk, CommunalAs air walk, but you may divide the duration among creatures touched.
Anticipatory StrikeTurn your next turn right now, even interrupting other actions.
BioraAs bio, but all within 30 feet.
BlindjaAs blindga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
BrightTarget takes 1d6 points of holy damage per level.
BurnTarget takes 1d6 points of fire damage per level.
CommuneDeity answers one yes-or-no question/level.
CrushTarget takes 1d6 points of earth damage per level.
Deprotect IIITarget is inflicted with a -6 penalty to AC.
Deprotectra IITargets are inflicted with a -4 penalty to AC.
Deshell IIITarget is inflicted with a -6 penalty to saving throws.
Deshellra IITargets are inflicted with a -4 penalty to saving throws.
DiagaAs dia II, except all within 30 feet.
DrainTouch deals 1d6 / two levels shadow damage; caster gains damage as hit points.
DrownTarget takes 1d6 points of water damage per level.
Endark IIIInfuses weapon with shadow damage of +3 per level (max of +15) on next attack.
Enlight IIIInfuses weapon with holy damage of +3 per level (max of +15) on next attack.
Enspell IIIImbues weapon with elemental damage of +3 per level (max of +15) on next attack.
FlightCaster gains a flying speed of 40 feet.
FreezeTarget takes 1d6 points of ice damage per level.
GloomTarget takes 1d6 points of shadow damage per level.
GravityTarget loses half of current hit points.
Icy PrisonTarget becomes trapped in solid ice.
Immobilize, MassAs immobilize, but all within 30 feet.
InfectgaAs infect, but all within 30 feet.
Miasma of EntropyRot all natural materials in 30-ft. cone-shaped burst.
NulStatus IISubject gains a protection that negates a status effect.
PaingaAs pain, except it affects one creature per two levels (maximum of 5) within 30 feet of each other.
PoisonjaAs poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round.
Protect IIISubject gains a +6 deflect bonus to AC.
Protection from Elements, CommunalAs protection from elements, but may divide the duration among creatures touched.
Protectra IIAllies gain a +4 deflect bonus to AC.
Regen IIISubject gains Fast Healing 6.
Renew IIAllies gain Fast Healing 4.
Shell IIISubject gains a +6 resistance bonus to saving throws versus spells.
Shellra IIAllies gain a +4 resistance bonus to saving throws versus spells.
ShockTarget takes 1d6 points of lightning damage per level.
SleepjaAs sleepga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
SliceTarget takes 1d6 points of wind damage per level.
Stoneskin, CommunalAs stoneskin, but may divide the duration among creatures touched.
SuffocationTarget begins suffocating.
Tongues, CommunalAs tongues, but may divide the duration among creatures touched.
Waves of FatigueCreatures within the 30-ft.-cone burst become fatigued.
ZombifyTarget is inflicted with the Zombie status effect.

Table: 6th-Level Green Mage Spells

Spell NameDescription
AbyssTarget takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect.
Analyze DweomerReveals magical aspects of subject.
Bar-elementgaAllies gain a +6 resistance bonus to saving throws versus elemental effects.
Bar-statusgaAllies gain a +6 resistance bonus to saving throws versus status effects.
BerserkTarget is inflicted with Berserk status.
Blaze Spikes IICreatures attacking the subject of this spell take 3d6 points of fire damage.
Blazing WindsInflicts 4d6 points of fire damage + 1 per level and knocks them prone.
Binding Earth, MassTarget creatures treats areas of earth and stone as difficult terrain.
BurstTarget takes 1d6 lightning damage per level (maximum 15d6) and is inflicted with Static status.
ConfusionTarget is inflicted with Confuse status.
Disable, MassAs disable, but all within 30 feet.
Dispel, GreaterAs dispel, but with multiple targets.
Dread Spikes IICreatures attacking the subject of this spell take 3d4 points of shadow damage and subject is healed for that much.
Dwarf’s Endurance, MassAs dwarf’s endurance, but all allies within 30 feet.
Elvaan’s Splendor, MassAs elvaan’s splendor, but all allies within 30 feet.
EnspellgaAs enspell II, but affects multiple creatures instead.
FeeblemindTarget’s Intelligence, Wisdom, and Charisma scores each drop to 1.
Find the PathShows most direct way to a location.
FlareTarget takes 1d6 fire damage per level (maximum 15d6) and is inflicted with Burning status.
FloodTarget takes 1d6 water damage per level (maximum 15d6) and is inflicted with Drenched status.
Gale Spikes IICreatures attacking the subject of this spell take 3d6 points of wind damage.
Galka’s Strength, MassAs galka’s strength, but all allies within 30 feet.
GlacierTarget takes 1d6 ice damage per level (maximum 15d6) and is inflicted with Frozen status.
HastegaAs haste, except all allies within 30 feet.
Heroism, GreaterSubject gains +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Ice Spikes IICreatures attacking the subject of this spell take 3d6 points of ice damage.
ImperilgaAs imperil, but affects multiple creatures instead and damage increases to 11 from 1d6 random elements.
Legend LoreLets you learn tales about a person, place, or thing.
Magic StatusAs status, except that you also know the name and caster level of any spell cast upon your allies.
Mithra’s Grace, MassAs mithra’s grace, but all allies within 30 feet.
Moogle’s Wisdom, MassAs moogle’s wisdom, but all allies within 30 feet.
NulStatusraSubjects gain a protection that negates a status effect.
Phalanx IIIAs phalanx, but grants a damage reduction 15/adamantine instead.
QuakeTarget takes 1d6 earth damage per level (maximum 15d6) and is inflicted with Weighted status.
RadianceTarget takes 1d6 holy damage per level (maximum 15d6) and is inflicted with Dazzled status.
Radiant Spikes IICreatures attacking the subject of this spell take 3d6 points of holy damage.
RaspTarget lose 1d6 points of MP per two caster levels (maximum of 8d6).
Rock Spikes IICreatures attacking the subject of this spell take 3d6 points of earth damage.
Shock Spikes IICreatures attacking the subject of this spell take 3d6 points of lightning damage.
SilencejaAs silencega, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
SlowgaAs slow, except all enemies within 30 feet.
SyphonTouch drains 1d6 / five levels of MP; caster gains the siphoned MP.
Tarutaru’s Cunning, MassAs tarutaru’s cunning, but all allies within 30 feet.
Temporal DisjunctionTarget creature is permanently lagged in time.
TornadoTarget takes 1d6 wind damage per level (maximum 15d6) and is inflicted with Squalled status.
Torrent Spikes IICreatures attacking the subject of this spell take 3d6 points of water damage.
True SeeingLets you see all things as they really are.
Umbral Spikes IICreatures attacking the subject of this spell take 3d6 points of shadow damage.
Wind WalkSubjects transforms into a cloud-like vapor, able to move through the air.