School chronomancy/enhancing; Level astrologian 5, time mage 5
Casting Time 1 swift action
Duration: 1 round
The air reverberates with an eager hum as your movements pick up speed. Once you cast this spell, until the start of your next turn, you can activate this spell in response of taking damage or being struck by a hostile spell. You take your normal action for the round, rather than waiting for your turn to come up in the initiative sequence. In subsequent rounds, your place in the initiative order does not change—you change the time when you act for this round only. You can take a standard action and a move action, or a full-round action, just as you could if you were taking your action at your normal place in initiative order. You can’t cast this spell if you’re flatfooted, and you can’t cast this spell a second time until after your next turn has passed.