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Scales the color of black armor this ferocious wyrm dragon while crowned with large curved pointy horns.Wyrm Black Dragon

Black Dragon, Wyrm (CR 22)

XP 615,000
NE or N Colossal Dragon (Shadow)
Init +11; Senses Dragon senses, see in darkness; Perception +38

DEFENSE

AC 47, touch 9, flat-footed 40 (+7 dex, +38 natural, -8 size)
hp 406 (29d12+232)
mp 257
Fort +24, Ref +25, Will +24
DR 20/magic; Immune Shadow, Paralysis, Sleep; SR 33
Weakness Holy

OFFENSE

Speed 60 ft., fly 250 ft. (clumsy)
Melee Bite +33 (4d8+21 plus energy drain and 4d6 shadow damage), 2 Claws +35 (4d6+14 plus energy drain and 2d6 shadow damage), 2 Wings +33 (2d8+7 plus 2d6 shadow damage), Tail Slap +33 (4d6+21 plus 2d6 shadow damage)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks Breath Weapon (140-ft. line, 24d10 shadow damage, Reflex DC 32 half, usable every 1d4 rounds), Crush (Large creatures, DC 32, 4d8+21), Energy Drain (1 level, DC 32), Eternal Darkness, Manipulate Shadows, Putrescence, Tail Sweep (Medium creatures, DC 32, 2d8+21)
Special Abilities Dragon Force
Spells Known (FC CL 29th, Concentration +39)

At will – bleed, dark orb, detect magic, message, read magic
1st (DC 23) bone armor, dark, fear
2nd (DC 24) dark II, death armor, death knell
3rd (DC 25) blacklight, dark III, darkra, dispel, haste, infect (DC 22)
4th (DC 26) bestow curse (DC 24), dark IV, dread spikesgreater fear, slay living (DC 24)
5th (DC 27) darkga, drain, infectga (DC 25)
6th (DC 28) – aura of terror (DC 26), dread spikes IIgreater dispel, shadowfire ray, syphon
7th (DC 29) – avasculate (DC 27), countdown, shadow blast
8th (DC 30) avascular mass (DC 28), dread spikes IIIdoom, evaporate, greater bestow curse (DC 28)
9th (DC 31) banshee wail, death

STATISTICS

Str 38, Dex 24, Con 26, Int 22, Wis 23, Cha 30
Base Atk +29; CMB +51; CMD 68 (77 vs. trip)
Feats Arcane Shield, Combat Casting, Elemental Focus (Shadow), Empower SpellHover, Greater Elemental Focus (Shadow), Improved Counterspell, Improved Initiative, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Multiattack, Parry Spell, Power Attack, Quicken Spell
Skills Appraise +38, Bluff +42, Diplomacy +42, Fly +23, Intimidate +42, Knowledge (arcana, history, planes) +38, Perception +38, Spellcraft +38, Stealth +31, Survival +38; Racial Modifiers +8 Stealth
Languages Abyssal, Common, Draconic, Undercommon + 3 others (DM picks)

SPECIAL ABILITIES

Energy Drain (Su)

A black dragon deals 1 negative level with each successful bite or claw attack (1 level, DC 32).

Eternal Darkness (Su)

A black dragon can use its breath weapon to create a sheet of eternal darkness in the area around it as a standard action. This creates pitch darkness in a 50-ft.-radius for 1 minutes, centered on the dragon. This functions like darkness, but even creatures with darkvision cannot see within the breath’s confines.

Dragon Force (Su)

A black dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Manipulate Shadows (Su)

A black dragon can control any shadow spell within 100 feet as a standard action. This ability allows it to move any shadow effect in the area, as if it were the caster. This ability also allows it to reposition a stationary shadow effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new shadow spell cast within its are of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Putrescence (Su)

Once every 1d4 rounds as a standard action, a black dragon pours a cloud of black and magenta mist, robbing enemies of their strength. All enemies in a 45 ft. cone take 12d8 points of non-elemental damage (DC 27 Reflex save for half damage) and are subjected to a targeted greater dispel effect, using Yomi’s HD in place of a caster level. Enemies that failed the Reflex save must also make a Fortitude save (DC 27) or be afflicted with the Disease status effect until cured, and suffer the Sap status effect for 1d6 minutes. Success results in being Poisoned for 1d6 rounds instead. Blue mages may learn this ability as a 8th-level spell (Knowledge: Arcana DC 31).

See in Darkness (Su)

A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.

Shadow Flare (Su)

As a standard action, a black dragon sends off a blast of dark magic against her foes. This is a spell-like ability that functions like the Flare black magic spell except it deals shadow damage instead. It casts as a 29th-level black mage. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).