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Ancient Blue DragonThis dragon’s scales are the color of ocean’s waves, this ancient, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.

Blue Dragon, Ancient (CR 19)

XP 204,800
CG or CN Gargantuan Dragon (Water)
Init +10; Senses Dragon senses; Perception +36


AC 44, touch 12, flat-footed 38 (+6 dex, +32 natural, -4 size)
hp 357 (25d12+200)
mp 198
Fort +24, Ref +22, Will +22
DR 15/magic; Immune Water, Paralysis, Sleep; SR 30; Strong Fire
Weakness Lightning


Speed 60 ft., swim 90 ft.
Melee Bite +34 (4d6+18 plus 3d6 water damage/19-20), 2 Claws +34 (2d8+12 plus 1d6 water damage//19-20), Gore +34 (2d6+18 plus 1d6 water damage/), Tail Slap +31 (2d8+18 plus 1d6 water damage/)
Space 20 ft.; Reach 15 ft. (20 ft. with bite & gore)
Special Attacks Breath Weapon (120-ft. line, 20d10 water damage, Reflex DC 30 half, usable every 1d4 rounds), Crush (Medium creatures, DC 30, 4d6+18), Exploding Bubbles, Flash Rain, Tail Sweep (Small creatures, DC 30, 2d6+18), Vortex (DC 30, 10-60 ft.)
Special Abilities Dragon Force
Spells Known (FC CL 25th, Concentration +33)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 19) engulf, water, water blast
2nd (DC 20) elemental resistance, engulf II, water II
3rd (DC 21) engulf III, dispel, water III, watera, water breathing, water walk
4th (DC 22) hydraulic torrent, water IV
5th (DC 23) drown, geyser, waterga
6th (DC 24)control water, floodgreater dispel
7th (DC 25) – drown II, vortex
8th (DC 26) flood II, seamantle


Str 35, Dex 22, Con 26, Int 20, Wis 26, Cha 22
Base Atk +25; CMB +41; CMD 57 (61 vs. trip)
Feats Critical FocusGreat Fortitude, Improved Critical (Bite and Claw), Improved Initiative, Lightning Reflexes, LungeMultiattack, Power Attack, SnatchWeapon Focus (Bite, Claw, & Gore)
Skills Diplomacy +34, Intimidate +34, Knowledge (arcana, history) +33, Perception +36, Sense Motive +36, Spellcraft +33, Stealth +22, Survival +36, Swim +48; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic + 3 others (DM’s choice)
SQ Unfettered swimmer, water breathing


Dragon Force (Su)

A blue dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Exploding Bubbles (Su)

As a standard action, Bismarck breathes out exploding bubbles within a 15-ft. cone that does 15d6 points of damage (half water/half wind) and are knocked prone. A successful Reflex save (DC 30) reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Flash Rain (Su)

Once every 1d3 rounds as a standard action, a blue dragon causes a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex (DC 30) for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).

Unfettered Swimmer (Su)

While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.

Vortex (Su)

A blue dragon can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. A blue dragon can maintain this vortex for 5 rounds.

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.