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School enhancing/elemental (water); Level black mage 3, druid 3, white mage 3, red mage 3, geomancer 3


Casting Time 1 standard action


Range touch
Target living creatures touched
Duration 2 hours/level; see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The affected creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spell does not make creatures unable to breathe air.