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Wyrm Blue DragonThis dragon’s scales are the color of ocean’s waves, this wyrm, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.

Blue Dragon, Wyrm (CR 22)

XP 615,000
CG or CN Colossal Dragon (Water)
Init +10; Senses Dragon senses; Perception +40

DEFENSE

AC 46, touch 8, flat-footed 40 (+6 dex, +38 natural, -8 size)
hp 406 (29d12+232)
mp 234
Fort +26, Ref +24, Will +24
DR 20/magic; Immune Water, Paralysis, Sleep; SR 33; Strong Fire
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +36 (4d8+21 plus 4d6 water damage/19-20), 2 Claws +36 (4d6+14 plus 2d6 water damage/19-20), Gore +36 (2d8+21 plus 2d6 water damage), Tail Slap +33 (4d6+21 plus 2d6 water damage)
Space 30 ft.; Reach 20 ft. (30 ft. with bite & gore)
Special Attacks Breath Weapon (140-ft. line, 24d10 water damage, Reflex DC 32 half, usable every 1d4 rounds), Crush (Large creatures, DC 32, 4d8+21), Exploding Bubbles, Flash Rain, Tail Sweep (Medium creatures, DC 32, 2d8+21), Tidal Wave, Vortex (DC 32, 10-60 ft.)
Special Abilities Dragon Force
Spells Known (FC CL 29th, Concentration +37)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 19) engulf, water, water blast
2nd (DC 20) elemental resistance, engulf II, water II
3rd (DC 21) engulf III, dispel, water III, watera, water breathing, water walk
4th (DC 22) hydraulic torrent, water IV
5th (DC 23) drown, geyser, waterga
6th (DC 24)control water, floodgreater dispel
7th (DC 25) – drown II, vortex
8th (DC 26) flood II, seamantle
9th (DC 27) tsunami

STATISTICS

Str 39, Dex 22, Con 27, Int 22, Wis 27, Cha 24
Base Atk +29; CMB +51; CMD 67 (71 vs. trip)
Feats Critical FocusGreat Fortitude, Improved Critical (Bite and Claw), Improved Initiative, Lightning Reflexes, LungeMultiattack, Power Attack, Snatch, Staggering Critical, Stunning CriticalWeapon Focus (Bite, Claw, & Gore)
Skills Appraise +38, Diplomacy +39, Intimidate +39, Knowledge (arcana, history) +38, Perception +40, Sense Motive +40, Spellcraft +38, Stealth +22, Survival +40, Swim +54; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic + 4 others (DM’s choice)
SQ Unfettered swimmer, water breathing

SPECIAL ABILITIES

Dragon Force (Su)

A blue dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Exploding Bubbles (Su)

As a standard action, a blue dragon breathes out exploding bubbles within a 15-ft. cone that does 15d6 points of damage (half water/half wind) and are knocked prone. A successful Reflex save (DC 32) reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Flash Rain (Su)

Once every 1d3 rounds as a standard action, a blue dragon causes a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex (DC 32) for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).

Tidal Wave (Su)

A blue dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within a 40 feet of the shore – treat the targets as if struck by an avalanche. Treat all creatures as if they were in the bury zone. The save DC to halve this damage is equal to the dragon’s breath weapon DC. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.

Unfettered Swimmer (Su)

While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.

Vortex (Su)

A blue dragon can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. A blue dragon can maintain this vortex for 5 rounds.

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.