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Young Blue DragonThis dragon’s scales are the color of ocean’s waves, this young, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.

Blue Dragon, Young (CR 8)

XP 4,800
CG or CN Medium Dragon (Water)
Init +6; Senses Dragon senses; Perception +17

DEFENSE

AC 20, touch 12, flat-footed 18 (+2 dex, +8 natural)
hp 97 (9d12+27)
mp 36
Fort +11, Ref +10, Will +11
DR 5/magic; Immune Water, Paralysis, Sleep; Strong Fire
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +13 (1d8+4), 2 Claws +12 (1d6+3), Gore +12 (1d4+4)
Special Attacks Breath Weapon (80-ft. line, 6d10 water damage, Reflex DC 18 half, usable every 1d4 rounds), Hydrotwister
Special Abilities Life Sounding
Spells Known (FC CL 9th, Concentration +14)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 16) engulf, water, water blast
2nd (DC 17) elemental resistance, engulf II, water II
3rd (DC 18) engulf III, dispel, water III, watera, water breathing, water walk

STATISTICS

Str 17, Dex 14, Con 16, Int 12, Wis 20, Cha 14
Base Atk +9; CMB +12; CMD 24 (28 vs. trip)
Feats Great FortitudeImproved Initiative, Lightning ReflexesPower AttackWeapon Focus (Bite)
Skills Diplomacy +14, Knowledge (arcana) +13, Perception +17, Spellcraft +13, Stealth +13, Survival +17, Swim +23; Racial Modifiers +8 Swim
Languages Common, Draconic
SQ water breathing

SPECIAL ABILITIES

Hydrotwister (Su)

Once every 1d4 rounds as a standard action, a blue dragon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save (DC 19) or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 points of water damage. If they succeed the save, they negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Life Sounding (Su)

As a standard action, a blue dragon may emit a refreshing hum that closes the wounds of its fellows. All allies within a 30 ft. radius are healed for 3d6 points of damage, are cured of the Poison status effect, and no longer suffer fatigue. Exhausted allies within the radius are instead fatigued. Blue mages may learn this ability as a 3rd-level spell (Knowledge: Arcana DC 21).

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.