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Juvenile Silver DragonThe scales of this juvenile elegant dragon shine like polished silver, and its tail has a feathered appearance.

Silver Dragon, Juvenile (CR 10)

XP 9,600
LG or NG Large Dragon (Holy)
Init +7; Senses Dragon sense; Perception +21


AC 26, touch 12, flat-footed 23 (+3 dex, +14 natural, -1 size)
hp 129 (11d12+44)
mp 69
Fort +11, Ref +12, Will +11
DR 5/magic; Immune Holy, Paralysis, Sleep
Weakness Shadow


Speed 60 ft., fly 200 ft. (poor)
Melee Bite +15 (2d6+7), 2 Claws +15 (1d8+5), 2 Wings +10 (1d6+2), Tail Slap +10 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40-ft. cone, 6d10 holy damage, Reflex DC 17 half, usable every 1d4 rounds), Light Rays, MP Absorb, Paralyzing Breath
Special Abilities Hallowed Armor
Spells Known (FC CL 11th, Concentration +18)

At will – dancing light, detect magic, holy orb, mending, purify food and drinkmessage, read magic
1st (DC 18) Cure, DiaLight
2nd (DC 19) Aid, Cure II, Dia II, Elemental Resistance, Grace, HealLight II, See Invisibility
3rd (DC 20) Cura, Cure III, Dia III, Dispel, Haste, Light III, Lightra


Str 20, Dex 16, Con 18, Int 12, Wis 24, Cha 14
Base Atk +11; CMB +17; CMD 30 (34 vs. trip)
Feats Arcane StrikeCombat CastingImproved Counterspell, Improved Initiative, Iron Will, Lightning Reflexes
Skills Diplomacy +16, Fly +11, Knowledge (arcana, nobility) +15, Perception +21, Sense Motive +21, Spellcraft +15
Languages Common, Draconic
SQ dogmatic discordance


Dogmatic Discordance (Su)

Good or evil creatures take a -2 penalty when making saving throws against a silver dragon’s spells, spell-like abilities, supernatural abilities, breath weapon, and aura.

Hallowed Armor (Su)

Once every 1d3 rounds as a standard action, the silver dragon grants allies an scared barrier. All allies gain the effect of Radiant Spikes, as the white magic spell. The allies must be within 30 feet of the silver dragon when it uses this ability to receive these bonuses. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Light Rays (Su)

As a standard action, a silver dragon fires 3 beams of holy energy at its foes, up to 30 feet away. Each ray requires a ranged touch attack (+13) to hit and deals 2d6 points of holy damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

MP Absorb (Su)

Once every 1d4 rounds as a standard action, a silver dragon can fire a pulsating green beam at a single target that drains MPs and heals itself. The attack deals 5d6 points of MP damage (Fortitude save DC 22 to negate). Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Paralyzing Breath (Su)

Instead of a cone of sacred light, a silver dragon can breath a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d2 rounds.