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School healing; Level astrologian 2, white mage 2, red mage 2, holy knight 2


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Will half (harmless — see description); Spell Resistance yes (harmless — see description)


A soft white glow surrounds a wounded living creature, healing for 3d6 points of damage + your casting modifier (Wisdom or Charisma) + 1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.