School healing; Level astrologian 3, white mage 3, red mage 3, holy knight 3
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Saving Throw Will half (harmless — see description); Spell Resistance yes (harmless — see description)
A soft white glow surrounds a wounded living creature, healing for 5d6 points of damage + your casting modifier (Wisdom or Charisma) + 1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.