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Garnet Quadav

 

Garnet Quadav (CR 8)

XP 4,800
Quadav White Mage 9
N Medium Humanoid (Reptilian)
Init +1; Senses Low-light vision; Perception +4

DEFENSE

AC 17, touch 12, flat-footed 16 (+3 armor, +1 Dex, +1 shield, +1 natural, +1 deflect)
HP 50 (9d6+18), fast healing 2;
MP 36
Fort +2, Reflex +5, Will +9
Defensive Abilities Full Withdrawal; Resist Water 5
Weakness Lightning

OFFENSE

Speed 20 ft., Swim 30 ft.
Melee +1 Quadav Mace +6 (1d6+2)
Special Abilities Divine Seal (2/day), Innate Spell (Mage Armor, Cure II; [1/day each]), Lay on Hands (8/day, 4d6), Metamagic Enhancement (4/day)
Spells Known (White Mage CL 9th, Concentration +13)

At will (DC 14) dancing lights, daze, holy orb, message, resistance, stabilize
1st (DC 15) blind, charm, cure, dia, fearna, heal, light, mage armor, protect, shell
2nd (DC 16) aid, blindna, cure II, dia II, grace, healara, light II, panacea, paralyna, restore, silence, vox
3rd (DC 17) blindga, cleanse, cross, cura, cure III, deprotect II, deshell II, dia III, dispel, haste, light III, lightra, protect II, searing light, shell II, sleepga, slow

4th (DC 18) dazera, diara, esuna, hold, holy, light IV, raise, restora, silencega, stona
5th (DC 19) bless, blindja, curaga, deprotect III, deshell III, diaga, holy light, lightga, protect III, shell III, sleepja

STATISTICS

Str 12, Dex 12, Con 14, Int 10, Wis 18, Cha 12
Base Atk +4; CMB +5; CMD 16
Feats Combat Casting, Extend Spell, Quicken Spell, Silent Spell, Solar Spell
Skills Heal +16, Spellcraft +12
Languages Common, Quadav
SQ Auto-Regen, Divine Caress, Hold Breath, Focused Caster, Mage Talent (Concentrate, Healing Spell, Improved Enchantments [7 uses], Spell Guard), Spell Proficiency, White Magery (Healing Mastery +1, Increased Healing +2)
Gear hi-potion(2), 5th-lvl white mage scroll, quadav mace +1, bracers of armor +3, ring of protection +1

SPECIAL ABILITIES

Full Withdrawal (Ex)

As a full round action, quadav may retract their body into their shell. This allows them to gain DR/5 Bludgeoning. It also allows for 20% concealment. When they use this ability, they immediately fall prone, drop anything they were holding, and any item that isn’t directly attached to their skin. While they are in this form, they cannot make attacks, use items, or cast spells. They must remain in this form for at least one complete round. To come out of their shell, they must spend another full round action (this does not provoke AoO).

Hold Breath (Ex)

Quadav can hold their breath underwater for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.

Steel Shelled (Ex)

As a quadav gets older the harder its shell gets and gains a +1 natural armor bonus.