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King Bomb

King BombThis bomb is a larger version of itself and makes itself known to be king of the bombs. The king bomb will not self-destruct until it dies making many other bombs from its remains.

King Bomb (CR 12)

XP 19,200
CE Large Outsider (Bomb, Elemental, Extraplanar)
Init +10; Senses Darkvision 60 ft., low-light vision; Perception +20

DEFENSE

AC 24, touch 16; flat-footed 18 (+6 Dex, +8 natural, +1 dodge, -1 size)
hp 179 (16d10+96)
mp 48
Fort +10, Ref +16, Will +11
Immune Element of its type, outsider traits; Strong Forward element of its type
Weakness Opposite element of its type

OFFENSE

Speed Fly 40 ft. (average)
Melee Bite +20 (2d8+5)
Spells Known (SC CL 16th; Concentration +20)

Earth Version
1st (DC 15) – stone
2nd (DC 16)  stone II
3rd (DC 17) – stonerastone III
4th (DC 18) – rock spikes

Fire Version
1st (DC 15) – fire
2nd (DC 16)  fire II
3rd (DC 17) – firafire III
4th (DC 18) – blaze spikes

Holy Version
1st (DC 15) – light
2nd (DC 16)  light II
3rd (DC 17) – lightralight III
4th (DC 18) – radiant spikes

Ice Version
1st (DC 15) – blizzard
2nd (DC 16)  blizzard II
3rd (DC 17) – blizzarablizzard III
4th (DC 18) – ice spikes

Lightning Version
1st (DC 15) – thunder
2nd (DC 16)  thunder II
3rd (DC 17) – thundarathunder III
4th (DC 18) – shock spikes

Non-elemental Version
1st (DC 15) – ruin
2nd (DC 16)  poison
3rd (DC 17) – bio
4th (DC 18) – poisongaruinra

Shadow Version
1st (DC 15) – dark
2nd (DC 16)  dark II
3rd (DC 17) – darkradark III
4th (DC 18) – umbral spikes

Water Version
1st (DC 15) – water
2nd (DC 16)  water II
3rd (DC 17) – watera,water III
4th (DC 18) – torrent spikes

Wind Version
1st (DC 15) – aero
2nd (DC 16)  aero II
3rd (DC 17) – aera,aero III
4th (DC 18) – gale spikes

STATISTICS

Str 20, Dex 22, Con 20, Int 3, Wis 12, Cha 18
Base Atk +16; CMB +22; CMD 38
Feats Dodge, Improved Initiative, Improved Natural Attack (Bite), JukeMobility, SidestepSpring Attack, Toughness
Skills Fly +23, Perception +20, Survival +20
Language Infernal, Abyssal
SQ Float, Self-Destruct

SPECIAL ABILITIES

Float (Su)

A king bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.

Self-Destruct (Ex)

After the king bomb reaches 0 hit points or lower, it explodes as an immediate action, destroying itself and dealing 16d6 points of elemental type and physical (half & half) damage to everything within a 30-ft.-radius (Reflex save DC 23 for half dmg). After its own destruction it creates 1d6+1 T1 bombs in its place. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).