Latest NewsKefka Icon

Middle of June update!

Home > Magic > Spells > G >

Gale Spikes

School enhancing/elemental (wind); Level black mage 4, red mage 4

CASTING

Casting Time 1 standard action

EFFECT

Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

An aura of piercing, windy spikes covers the subject touched by this spell. Anytime creatures attacking with natural weapons, unarmed strikes, or handheld weapons successfully strike the subject of this spell take 1d6 points of wind damage.