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Table: Advantages

AdvantagesJP CostDescription
Additional Identity1 JP per levelThe superhero has an additional false persona.
Allies2 JP per levelThe superhero has people who have his back.
Amazing Costume2 JPThe superhero has some seriously tough duds.
Backing2 JPThe superhero receives backing from an organization.
Class Training1 JPThe superhero counts his freelancer levels as another class.
Database/Library2 JP per levelThe superhero has a private library or database.
Familiar3 JPThe superhero gains the service of a familiar.
Good Looks1 JP per levelThe superhero is extremely attractive.
Hard to Kill3 JPThe superhero is difficult to kill.
Improved Power Pool5 JP per levelThe superhero has a bigger power pool than most.
Law-Enforcement Powers2 JP per levelThe superhero can arrest and detain people.
Personal Assistant1 JP per levelThe superhero has a trusted friend who helps him.
Position of Power1 JP per levelThe superhero has influence in the world.
Protected Identity1 JP per levelThe superhero has a -15 bonus to find his secret ID.
Resistant Powers4 JP per levelThe superhero is unaffected by metapowers.
Secret HideoutvariesThe superhero has a secret hideout.
Sidekick10 JPThe superhero gains a loyal sidekick to help him on his missions.
Super Ability TraitspecialThe superhero has a Super ability that is a trait.
Wealth2 JP per levelThe superhero is wealthy.

The superhero cannot take more than 10 JP-worth of Complications.

Table: Complications

ComplicationsJP ValueDescription
Accelerated Metabolism3 JP per levelThe superhero needs a lot food and sleep.
Age2 JPThe superhero is a teenager or just past middle age.
Animal Antipathy1 JP per levelAnimals just don't like the superhero.
Bad Driver2 JP per levelVehicles just don't like the superhero.
Bad Luck3 JP per levelThe superhero is extremely unlucky.
Bad Shot2 JP per levelThe superhero sucks with ranged weapons.
BanevariesThe superhero has his own, personal kryptonite.
Bizarre Area Effect2 JP per levelSomething's different about the superhero.
Calling Card2 JPThe superhero always leaves his mark.
Chemical Dependency2 JP per levelThe superhero needs a chemical to function.
Chemical Vulnerability1 JP per levelThe superhero is bad at resisting chemicals.
Cold-Blooded2 JPThe superhero needs heat to keep moving.
Dependent2 JP per levelThe superhero has people he has to protect.
Diurnal Power Cycle4 JPThe superhero's powers function only at night/day.
Dramatic Activation2 JPThe superhero's powers requires a power word or gesture.
Favors Owed2 JP per levelThe superhero owes someone big.
Forsworn from Firearms2 JP per levelThe superhero really doesn't like guns.
Form Shifting2 JPThe superhero shifts from from zero to HERO!
Fragile1 JP per levelThe superhero has a -1 penalty to Fortitude saves.
Glass Jaw2 JP per levelCrits affect the superhero more severely.
Hero's Code2 JPThe superhero has rules to live by.
Impaired Hearing2 JP per levelThe superhero can't hear as well as others,
Impaired Mobility2 JP per levelThe superhero can't move as well as others.
Impaired Vision2 JP per levelThe superhero can't see as well as others.
Inattentive1 JPThe superhero is oblivious
Insatiable Curiosity2 JPThe superhero can't let secrets go.
Light Sensitive1 JP per levelThe superhero doesn't the light... it burns...
Light-Headed1 JP per levelThe superhero gets knocked out a lot.
Magical Vulnerability1 JP per levelThe superhero has a -1 penalty to resist magical-based attacks.
NemesisvariesThe superhero has an arch-enemy of his very own.
Notoriety2 JPEveryone wants a piece of the superhero.
Ostracism2 JP per levelThe world hates the superhero.
Phobia2 JP per levelThe superhero is afraid of something.
Poor Healing4 JPThe superhero's healing is half as effective.
Severe Magnetic Signature2 JPThe superhero erases magnetic recordings.
Slow Reflexes1 JP per levelThe superhero has a -1 penalty to Reflex saves.
Slow-Witted1 JP per levelThe superhero has a -2 penalty to Initiative checks.
Split Personality3 JPThe superhero's identities have split.
Touch-Activated Power3 JPSkin contact sets off the superhero's powers.
Unipower2 JP per levelThe superhero uses only one power at once.
Unreliable Power1 JP per levelThe superhero's powers requires a Will save for activation.
Vulnerability1 JP per levelThe superhero has a penalty to resist energy types.
Weak-Willed1 JP per levelThe superhero has a -1 penalty to Will saves.