Value 2 JP
The superhero must shift from his normal physical form to a super-powered hero form in order to access his powers. Shifting from his mundane to his powered form requires a move action, consumes 2 PPs, and counts as Activating a power, which means the superhero can apply the Dramatic Activation Comp to Form Shifting as if it were a power. Form Shifting, the action, can also be detected by Power Detection.
His heroic form’s face can be covered or uncovered, at his option, and both his heroic and normal forms wear whatever clothing, armor, and equipment (up to a light load) that they wore the last time they shifted. His Charisma score is not different, but his facial features can be totally different if the superhero wants them to be. This means that the superhero could have a heroic form that is not recognizably similar to his normal form, regardless of rolls made to Perception checks. The two forms are simply not similar in any way, if the superhero doesn’t want them to be.
If the superhero takes this comp as well as Bizarre Area Effect, reduce the JP value of the latter by half. Having the Bizarre Area Effect only ‘on’ half the time means it’s half as complicating to his life.
- Additional Comp: Accessible Powers (Cost: 1 JP per 5 JP of the power’s value): The superhero can access one or more of his powers in his normal form if he pays for the privilege. The superhero has to pay for each one individually at a cost of 1 JP for every 5 JP of the power’s value, including enhancements if any, but not reduced by Limitations. The minimum cost is 1 JP. The superhero can also buy access to a power at a lowered level of effectiveness. For example, if the superhero has 10 levels of Amazing Leap in his heroic form (worth 10 JP), he can pay 1 JP to have access to only 5 levels in his normal form. This partial-access option applies only to powers that can be reduced to lowered effectiveness by taking away levels of the power, removing enhancements, or the like.