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Light-Headed

Complication (Physical)

EFFECT

Value 1 JP per level

DESCRIPTION

He suffers dizziness and frequent bouts of unconsciousness when seriously injured. Any time the superhero takes 10 or more points of damage from any single source (including an attack, an accident, or the results of a failed saving throw) there is a 10% chance that the superhero become stunned for 1d4 rounds. For every level of this Comp, the chance of becoming stunned increases by 10%. The superhero can take up to 6 levels of this Comp (60%).

additional comps
  • Additional Comp: Lights Out (Value: 1 JP per level of Light-Headed): Rather than being stunned by more than 10 or more points of damage, the superhero falls unconscious for 1d4 rounds. The value of this Comp is keyed to the number of levels of Light-Headed the superhero has. If the superhero has 5 levels of Light-Headed, this Additional Comp is worth 5 JPs.