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Favors Owed

Complication (Social)

EFFECT

Value 2 JP per level

DESCRIPTION

The superhero has incurred a substantial obligation to an NPC. This is a debt of service and/or honor rather than just money… the superhero owes the NPC some of his time and effort at regular intervals, and there are definite consequences should the superhero fail to heed the call.

The NPC-owed favors should be generally cordial, but not overly friendly or sympathetic toward his goals. Crime bosses, corrupt police officers, and government agencies are all great fun in this role.

  • Level 1 (2 JP): The NPC is firm about the debt, but neither sadistic nor too demanding. He will ask for small favors. A minor annoyance, but not a continual disruption to his life.
  • Level 2 (4 JP): The NPC asks quite a bit more of the character, requiring risky and/or lengthy services that can thwart an attempt to keep a regular schedule.
  • Level 3 (6 JP): The NPC all but owns him, makes use of the superhero all the time, and has the means to respond unusually harshly should he not meet his obligations. This level of involvement must be approved by the GM, because it can easily become disruptive to an ongoing game, though it can also be what fuels an on-going game, as well.
additional comps
  • Additional Comp: Dark Secret (Value: 2 JP): The nature of the NPC, as well as the nature of the favors owed, is so contrary to his public motives and reputation that the superhero has to conceal the existence of the debt, as well as the nature of his service to the NPC, from even his closest allies.