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Complication (Mental)

EFFECT

Value 2 JP per level

DESCRIPTION

The superhero shuns the use of guns of any sort (including futuristic gun-like weapons like blasters or laser rifles). The superhero might think of them as brutal, clumsy, noisy, or dishonorable. This restriction does not apply to non-lethal gun-like weapons that are not actual firearms or energy weapons, such as a taser, or a net-launching guns, and it does not apply to damaging projectile powers like Energy Attack, although it does apply to an Energy Attack Gadget.

  • Level 1 (2 JP): The superhero steadfastly refuses to carry or use firearms, and usually regards those who do as beneath contempt. In extreme circumstances, the superhero may attempt to pick up a firearm and use it for a purpose other than shooting someone else (cutting a rope, detonating an explosive barrel, throwing it to an ally, etc.).
  • Level 2 (4 JP): The superhero refuses to even touch a firearm, even when his life or the lives of others might be on the line. He has an extremely personal reason for actively hating guns. A loved one might have been killed by one, for example. Only in truly extreme circumstances—the fate of the world hangs in the balance, for example—can the character attempt a very difficult Will save (at least DC 25) to pick up a firearm and use it on an inanimate object. Even then, under no circumstances can the character actually use it against another living or sentient being.