Latest News

A new update!

Home > Feats > Reserve Feats >

Your mastery of the wind allows you to alter the flight of a ranged weapon.

Prerequisite(s): Ability to cast 2nd-level spells, Elemental Focus (Wind).

BENEFIT

 As long as you have an elemental (wind) spell of 3rd level or higher in your known spells and have at least 3 MP in your MP pool, you can spend an immediate action to alter slightly the course of an arrow, crossbow bolt, spear, or other ranged weapon already in flight. You can’t change the weapon’s target, but you can apply a +2 bonus or -2 penalty on its attack roll. You and the target can be no farther apart than 10 feet per level of the highest level wind spell you can cast, since the guidance occurs at the end of the weapon’s flight. This feat works only on thrown or projectile weapons; it can’t affect spells, powers, energy attacks, or the like. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting elemental (wind) spells.