School enfeebling/summoning; Level summoner 1
Casting Time 1 full-round action
Range close (25 ft. + 5ft./2 levels)
Target one object, one creature, or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance yes
An oil spell covers a solid surface with a layer of slippery oil. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of oil at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create an oily coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the oily item. A creature wearing oily armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
The spell can also be used to create an oily coating on a creature as well. A creature covered in oil gains Fire Vulnerability 5, with a Reflex save to negate. A creature covered in oil gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.