Price +2 bonus; Aura strong elemental (fire); CL 12th; Weight —
An igniting weapon functions as a flaming weapon that also inflicts the burning status (1d6+1) on the target upon striking it with a successful critical hit. The target does not get a saving throw to avoid catching fire, but can make a save each round (DC 15 Reflex) on its turn to put out the fire. The flaming ability must be active for the weapon to set enemies on fire.
Feats Craft Magic Arms and Armor; Spells fire or fira; Cost +2 bonus