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Shield of Good

School enhancing/enfeebling [good]; Level cleric 6

CASTING

Casting Time 1 standard action

EFFECT

Range 20 ft.
Targets one creature/level in a 20-ft.-radius burst centered on you
Duration 1 round/level (D)
Saving Throw see text; Spell Resistance yes (harmless)

DESCRIPTION

A bright, white glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and slowing evil creatures when they strike the subjects. This spell has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Second, a warded creature gains Spell Resistance 25 against evil spells and spells cast by evil creatures.

Third, the abjuration protects you from possession and mental influence, just as protection from evil does.

Finally, if a evil creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of good‘s save DC).