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You create figments of imagination that can strike creatures.

Prerequisite(s): Ability to cast 2nd-level spells, Spell Focus (Illusion).

BENEFIT

As long as you have an illusion spell of 2nd level or higher in your known spells and have at least 2 MP in your MP pool, you are able to produce threatening figments. As a swift action, you can choose a 5-ft square within 5 ft per highest-level illusion spell you can cast, to be the originating point of an hostile figment. The hostile figment threaten opponents, although it is unable to attack on its own (see below), it does allow allies to flank. The hostile figment lasts for 1 round before disappearing. A threatened creature is allowed a Will save (DC 10 + half caster level + caster modifier) to disbelieve the figment, negating its effect against that creature.

As a standard action, you can have the hostile figment lash out at an opponent it threatens. This deals 1d4 damage per level of the highest-level illusion spell you can cast and deal  bludgeoning, earth, fire, piercing, ice, lightning, slashing, water, or wind damage, as appropriate to the illusion. You cannot target an opponent that has successfully disbelieved the hostile figment.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting illusion spells.