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School elemental (all)/enfeeblingLevel black mage 6, red mage 6


Range medium (100 ft. + 10 ft./level)
 20-ft.-radius burst
Duration instantaneous and 1 round/3 levels
Saving Throw Will partial; Spell Resistance yes


This spell functions like Imperilra, except as noted below and the area radius increases to 20 feet.

Choose an element (fire, ice, wind, earth, lightning, or water). This spell inflicts the Imperil status and deals 11d6 damage of that element to creatures in the area. This spell can still inflict the status effect on creatures that are immune or absorb the element in question, though it cannot deal damage to them. A successful Will save negates the Imperil status and halves the damage. This spell is of the same type as the chosen element.

This spell cannot be affected by the Elemental Spell feat.