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School illusion (phantasm) [mind-affecting]; Level illusionist 3


Casting Time 1 standard action


Range touch
Target weapon touched
Duration 1 minute/level or until discharged (see text)
Saving Throw Will disbelief, then Fortitude (see description); Spell Resistance yes


You create a phantasm of an oily green phantasmal poison on the target weapon.

The first creature hit by the poisoned weapon must make a Will save against the illusion spell; success means the spell has no effect and is expended from the weapon. If the creature fails its save, it believes it has been poisoned and must make Fortitude saves at the spell’s DC to avoid suffering illusory poison damage.

Esuna, esunaga, restore, restora, or restoraga immediately recovers all damage from the spell. A successful dispel spell ends the effect of the illusion, as do spells that penetrate illusions (such as true seeing). The target automatically recovers all illusory poison damage after 1 hour.

Phantasmal Poison
Type poison, injury; Save Fortitude DC as the spell
Frequency 1/round for 6 rounds
Effect 1d3 Str damage; Cure 1 save