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Hell Slash

School enhancing/dark/enfeebling; Level blue mage 2


Casting Time 1 swift action


Range personal
Target slashing weapon touched
Duration 1 round/level or until discharged
Saving Throw none/Partial; Spell Resistance no


The caster emulates the dark energy from an elite skeleton to imbue his weapon. The caster must have a slashing weapon to use this spell. The next time this weapon strikes a creature, it discharges the dark elemental energy. The spell deals an additional 1d6 points of shadow damage against the target of the attack. In addition, the target of this attack must make a Fortitude save or suffer 1d4 Strength damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.

Learned From Skeleton Family