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Price +1 bonus; Aura moderate enfeebling/necromancy and enhancing/elemental (wind); CL 7th; Weight —


This ability can only be placed on a ranged weapon.

A flying creature hit with a plummeting weapon must immediately attempt a DC 20 Fly check with a penalty equal to twice the weapon’s enhancement bonus; if it fails, it loses 10 feet of altitude. On a confirmed critical hit, the creature loses 10 feet of altitude if it succeeds at its Fly check, and it falls 1d4×10 feet on a failed check. If a flying creature’s loss of altitude results in it striking the ground or another solid surface, it takes falling damage as appropriate and is no longer flying.


Feats Craft Magic Arms and Armor; Spells bestow curseflyCost +1 bonus