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Home > Magic > Spells > D >

School enhancing/dark; Level dark knight 4


Casting Time 1 standard action


Range personal
Target self
Duration 1 round/two levels
Saving Throw Will negates Spell Resistance yes


Your shadow becomes a sentient guardian for you, lashing out at aggressors within its range. Anyone who makes an attack against you, targets you with a harmful spell, or otherwise takes an action that would harm you, takes 1d8 points of shadow damage. This damage is done after the action from the aggressor is resolved.