
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Dire Rat (CR 1/3)
XP 135
N Small Divine / Unholy Animal [(holy/shadow)]
Init +3; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] Low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
[Resist holy 5/shadow 5]
Weakness Fire [shadow/holy]
OFFENSE
Speed 40 ft. [50 ft], climb 20 ft. [30 ft], swim 20 ft. [30 ft]
Melee Bite +1 (1d4 [+1 holy/shadow] plus disease)
Special Attacks Critical Attack, Disease
STATISTICS
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers use Dex to modify Climb and Swim
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the dire rat can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4 x 1.5 for total damage.
Disease (Ex)
Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.