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Enlarge, Mass

School enhancing; Level red mage 4


Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature/level, within 30 ft. of each other


This spell functions like Enlarge, except that it affects multiple creatures.

This spell causes instant growth of the humanoid caster, and chosen humanoid creatures, doubling their height and multiplying their weight by 8. This increase changes the creatures’ size categories to the next larger one. The creatures gain a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to their increased size.

The creatures whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the creatures’ speed.

If insufficient room is available for the desired growth, the creatures’ attains the maximum possible size and may make a Strength check (using their increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it.

All equipment worn or carried by the creatures’ is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves the enlarged creatures’ possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack. This spell only works on creatures of the humanoid type.

Table: Medium/Large Weapon Damage

Medium Weapon DamageLarge Weapon Damage