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Temporal Acceleration

School chronomancy; Level time mage 6


Casting Time 1 swift action


Range personal
Target you
Duration 1 round (in apparent time); see text


You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. You are free to act for 1 round of apparent time. You can cast spells, move, or perform other types of actions, subject to the restrictions outlined below. While your temporal acceleration is in effect, other creatures are invulnerable to your attacks and spells. This means you cannot target a creature with any attack or spell. However, a spell you cast that affects an area and has a duration longer than the remaining duration of your temporal acceleration has its normal effect on creatures in the area once this spell ends. You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while your temporal acceleration lasts. While under the effect of this spell, you cannot enter an area protected by a null magic field or by a spell that neutralizes high-level spells. Normal and magical fire, ice, acid, and the like can still harm you. When your temporal acceleration expires, you resume acting during your current turn in the standard time frame. You are shaken for 1 round upon your return to the standard time frame.