
Stunner (CR 3)
XP 800
N Small Animal
Init +4; Senses Low-light vision, scent; Perception +8
DEFENSE
AC 18, touch 15, flat-footed 12 (+4 dex, +3 natural, +1 size)
hp 28 (4d8+8)
Fort +6, Ref +8, Will +3; +4 vs. poison
Immune disease status effect;
Weakness Fire
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +6 (1d4+2 plus disease), 2 Claws +6 (1d3+2)
Special Attacks Critical Attack, Disease
STATISTICS
Str 14, Dex 18, Con 15, Int 2, Wis 15, Cha 4
Base Atk +3; CMB +4; CMD 18 (22 vs. trip)
Feats Power Attack, Skill Focus (Perception)
Skills Climb +12, Perception +8, Stealth +15, Swim +12; Racial Modifiers use Dex to modify Climb and Swim
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the stunner can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4+2 x 1.5 for total damage.
Disease (Ex)
Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.