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Vestment of the Champion

School enhancing; Level dark knight 2, holy knight 2


Casting Time 1 standard action


Range touch
Target armor or shield touched
Duration 1 minute/level
Saving Throw none; Spell Resistance no


You imbue a suit of armor or a shield with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). If the armor or shield is worn or carried by anyone other than you, the spell has no effect, but resumes its effect when you are wearing or carrying it again.