School enhancing/elemental (wind); Level black mage 6, red mage 6
Casting Time 1 standard action
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell functions like Gale Spikes, except it deals 3d6 points of wind damage instead.
An aura of piercing, windy spikes covers the subject touched by this spell. Anytime creatures attacking with natural weapons, unarmed strikes, or handheld weapons successfully strike the subject of this spell take 3d6 points of wind damage.